Reply 20 of 21, by gulikoza
- Rank
- Oldbie
Why do you think D3D is wrong? 😀
The games uses 256x224 resolution and aspect=true draws it in the same AR (1.14:1). However, if you assume the game was intended for a 4:3 display with non-square pixels then Dosbox is wrong. D3D with aspect=true will always scale to 4:3 in fullscreen, no matter what the resolution.
I could not reproduce the openglhq problem. Do you use a nvidia card by any chance?