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When is DOSBox going to have a GUI front end?

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Reply 20 of 26, by Dominus

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A big problem for a Dosbox front end is that it has to work well across all the platforms that Dosbox supports currently, or it's a step backwards.

Besides the fact that I don't want a GUI...
A GUI *could* be done, if the devs would want to go this way, by reusing some of ScummVM's code. IMO they have a nice cross platform GUI (I've seen it personally on Windows, Mac, Wii and NDS) which also features a folder browser.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 23 of 26, by Anamon

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I agree. DOS games are much too diverse and complicated for general solutions, that's inherent to computer games in contrast to console games. If you lose the manual aspects, you will lose its configurability and have a lot of titles cease working. Really the only way to automate things/make stuff easier is to deal with it on a game-by-game basis. But that should not be the task of DOSBox. For example, programs like D-Fend Reloaded (which I use myself) allow for very intricate profiling and packaging of games. Referring players who do not want to read many instructions to such a frontend and providing them with game-specific profiles seems like the best option.

In fact, I have made the experience that even people who weren't around for the DOS gaming days are often interested in the whole aspect of installation, setup, typing the command etc. and if you think about it, it's part of why you play old games in the first place, really. With the added advantage that while back in the day it was often a long chore with no guarantee of success, in DOSBox you can install, configure and run most games without problem. If you lose everything that places the game in its DOS environment, and just have a shortcut to double-click, you lose a lot of the authenticity, which I think many people enjoy.

That being said, I once used an inofficial CVS build (Daum's?) that had a menu bar in which you could directly set many of the options. I could see something like that work in an official build - nothing much GUI-like with automation and all that, just a quick way to change environment variables without having to type a lot of DOSBox-specific commands. I wouldn't see a big problem in allowing users to do a "Drives -> Mount C: -> Directory selection dialogue" instead of a "mount c: d:\mydir\"

Reply 24 of 26, by Dominus

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That being said, I once used an inofficial CVS build (Daum's?) that had a menu bar in which you could directly set many of the options.

Something like that is in the works, slowly and again lacking update but it is being looked at.

Windows 3.1x guide for DOSBox
60 seconds guide to DOSBox
DOSBox SVN snapshot for macOS (10.4-11.x ppc/intel 32/64bit) notarized for gatekeeper

Reply 25 of 26, by Serious Callers Only

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Nice? It's horrid. The gui doesn't recursively iterates into folders (even when it could, since they know all versions of the games they accept). The gui accepts duplicates. Doesn't remember the position in the viewport of the scroll window. I'm sure there are things i didn't notice.