First post, by Bad Command
First thing's first, thank you awesome dev'rs for crafting this brilliant piece of software.
My question is this: has the idea of opening a tcp connection for modem / nullmodem emulation ever come up? I.E., having the comm port be opened and listening be interpeted as opening a socket listening for incoming connections, reading and writing packets as you would reading and writing to the comm port.
A super-neato-keen alternative would be to emulate a modem and ATDT commands to work as opening/closing tcp connections (ATDT 155246001020 would be to connect to 155.246.1.20) or something.... 🤣, reminds me of those fake hacker movies that confuse modems and ethernet cards. Or, an entry in the cfg file to enable rs232->tcp, ip to connect to (connect to self at port X, whatever), etc.... and then essentially have null-modem... which would probably make more sense 🤣...
There's tons of stuff to consider and it would be nontrivial to figure out how games access comm port, but it would be really awesome. I've only had the most basic of unix network programming, but I wouldn't mind putting in my 2 cents into such an endeavour.
Imagine DOSBox running the ROTT (Rise of the Triad) BBS module (a whole 'nother nightmare) and have simultaneous 8+ player ROTT action (wowie!) going on 🤣 (too bad ROTT doesn't even work yet?)
Hah, I'd be happy just getting Modem Wars working! ^.^
How 'bout it guys?