First post, by Hollowtip
I've recently started work on a mod for a game (basically injecting new code into it's exe) but ideally, this mod will talk to an external program running under windows.
I plan to implement a custom driver that is loaded before the game starts and then have the driver handle synchronization with the game and the external program. Would this sort of setup even be possible?
Also, the external program will need to read memory from the game. Correct me if I'm wrong, but I assume the memory for the game running will simply be a large, contiguous block of allocated block of memory within the DOSBox process and I shouldn't have any trouble reading it via ReadProcessMemory.
Thanks