- *Some things seem choppier than in CVS builds from mid-january, maybe a major change was made as a tradeoff for performance to accuracy? Anyway, at equivalent CPU cycle counts it seems much slower at many apparently math intensive operations. Specifically, the World Vector scene in Unreal by Future Crew or anything involving geometry.
*Cubic Player 1.6 plays MODs/S3Ms/etc at too slow tempo when using the GUS. runs great using Sound Blaster.
*Cubic Player 1.6, hit 'G' to go into graphic spectrum analyzer mode, then press shift+G to go into extended high-res mode, causes screen to become scrambled.
Panic by Future Crew behaves very strangely. Seemed to work better in CVS builds from mid-january. Specifically:
- *With Sound Blaster disabled and GUS enabled in DOSBOX, demo runs very very slow.
*With Sound Blaster enabled and GUS disabled, run into DMA Unaligned errors.
*Demo locks up (background keeps scrolling but sound cuts out and doesn't progress to rest of demo) after first "Panic" logo with panning background. Presumably just before the twisting text scroller is supposed to show up.
*Using either "Full" or "Dynamic" cores causes immediate exit out of DOSBOX upon running panic.exe. "Normal" is the only one that starts to run the executable.
Stars by NoooN:
- *GUS Enabled, SB Disabled: Sound cuts in and out, behaves very strangely.
*GUS Disabled, SB Enabled: Sound seems to work OK. Demo runs -really- choppy, however.
Well, that's my list so far. Don't get me wrong, I love DOSBOX, but these are issues that I've run into so far. Thanks.[/list]