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"Dynamic CPU"

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First post, by Lennartos

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Hi

How is the devlopment of the "dynamic" cpu going?

It looks very promissing, and it is nedded for the high end games like M.A.X
(at 13000 cycles its unplayable slow)
and even the newest system cant get it fast enogh 😉

I miss a changelog like the one used at nebula :
http://nebuladevice.sourceforge.net/changelog2.html.gz

and a plan for the things that are beeing worked on...
Else a great project, and working fine with all the old games.

Lennart

Reply 1 of 11, by Xerxes

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Thanks to the dynamic cpu, i am able to run "Magic Carpet" with full speed in VGA mode and with some slowdowns (not too serious) in SVGA 😀 CPU Cycles set to over 30000.

Last edited by Xerxes on 2004-04-04, 20:19. Edited 1 time in total.

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Reply 3 of 11, by Xerxes

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It's about 37000 to be exact, sorry 🙄

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Reply 5 of 11, by Lennartos

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The question about the ongoings of the "dynamic" CPU is still open...

many games still have CacheBlock Overrun..(even with dos32a)
What are the developers concentrating on?

Is there any development?

Lennart

Reply 8 of 11, by Lennartos

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Thanks, the new update did help,
still get some crashes to desktop every now and then.

but it was near to none help...
the sound begins to stutter at 9000 cycles instead of 8600.
if i could ignore the stutter every time a unit moves, i can co up to 20250 where the game becomes playable... but annoying (because of sound)..

but really good work anyway... nearly all of my old games play perfectly..

Reply 9 of 11, by Xerxes

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New, tested games: The Dig, Full Throttle, Syndicate Wars 😁 No sound problems (sb16), cpu cycles set to 25000.

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Reply 10 of 11, by quasarstrider

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I guess not all games are CPU heavy. Some really old games seem to be murder on I/O and I suppose a dynamic CPU core will not help with that. But for the more recent games, it usually rocks. When it works 😁.

Reply 11 of 11, by Mondblut

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yeah.. i get Toonstruck running very smoothy... but everytime i want to save the game, i get a "Cacheblock overrun" and dosbox quits.. the same is with Bioforge or Harvester.. i dont get the game running, when i enable Dynamic CPU... i hope this get fixed too.. or has anybody an idea to fix this prob?? this would be a great help =)

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