# VOGONS

## DOSBox ECE (for Windows & Linux)

### Reply 1440 of 1447, by zirkoni

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abandon2022 wrote on 2022-04-30, 07:51:

pci_bus.cpp:29:10: fatal error: ..\ints\int10.h: No such file or directory
29 | #include "..\ints\int10.h"

https://aur.archlinux.org/cgit/aur.git/tree/b … ff?h=dosbox-ece

And probably also need this:
https://aur.archlinux.org/cgit/aur.git/tree/l … ff?h=dosbox-ece

### Reply 1442 of 1447, by zirkoni

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It's just a few lines, you could easily do the changes manually.

1patch -p1 < backslash-fix.diff2patch -p1 < linux-fix.diff

### Reply 1444 of 1447, by Yesterplay80

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Thanks for pointing out those issues, it seems those were introduced when I switched back from using the patch embedding the external Glide wrapper support. The patch only adding the internal wrapper is older and still had those two issues. Sorry about that! I fixed them just now so the source should compile now.

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

### Reply 1445 of 1447, by YaketyYakumo

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Having what is probably the same joystick issue that was just mentioned - the POV hat isn't recognized by the keymapper if joysticktype is set to fcs.
Setting it to auto works fine, it's just FCS mode that's broken.
Basically it's currently the opposite of how it is in vanilla DOSBox.

### Reply 1446 of 1447, by rolloLG

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YaketyYakumo wrote on 2022-05-16, 03:25:

Having what is probably the same joystick issue that was just mentioned - the POV hat isn't recognized by the keymapper if joysticktype is set to fcs.
Setting it to auto works fine, it's just FCS mode that's broken.
Basically it's currently the opposite of how it is in vanilla DOSBox.

You got it! 👍🏻
Switching to "joystick=auto" instead of fcs fixes my issue with DPAD/POV-HAT digital joysticks and recent builds of DOSBox ECE!

@Yesterplay80

Last edited by rolloLG on 2022-05-20, 12:19. Edited 2 times in total.

### Reply 1447 of 1447, by dosmax

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Just wanted to add my voice to the list of those who would very much like the Glide wrapper support back.

Demand might not be high, but that's probably just because most don't know how much better an advanced wrapper like dgVoodo0 with its unmatched resolution/antialiasing etc. options is compared to the integrated OpenGL patch. Perfectly understandable that you want to keep your build as clean as possible, but in this particular case the current solution is just no match for what has been possible until the Glide wrapper support was removed. dgVoodoo truly plays in a league of its own.