Questions about the new mamesound branch on SF

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Questions about the new mamesound branch on SF

Postby Yesterplay80 » 2017-8-22 @ 09:25

I tried to compile the new DOSBox branch including MAMEs sound cores. So far I couldn't get it compiled, I get a lot of undefined reference errors in tandy_sound.cpp, adlib.cpp and gameblaster.cpp. Should it even compile or is it still in a non compilable status?

What exactly is the purpose of the new sound cores? Are MAMEs sound cores more accurate than the ones used now?
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Re: Questions about the new mamesound branch on SF

Postby Qbix » 2017-8-22 @ 14:13

We will update to them, once everything compiles, works and sounds good.
The Mame stuff is usually quite good accuracy wise.
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Re: Questions about the new mamesound branch on SF

Postby Qbix » 2017-8-24 @ 12:20

try this patch to get it compiling.

edit: this might have just been committed
Attachments
Makemame.diff
quick automake stuff
(1.79 KiB) Downloaded 3 times
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Re: Questions about the new mamesound branch on SF

Postby Stiletto » 2017-8-24 @ 15:37

for accuracy, we've actually talked about improving OPL3 by switching to something like nukeykt's OPL3 core. Knowing the team, it will probably be developed in house.
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Re: Questions about the new mamesound branch on SF

Postby Yesterplay80 » 2017-8-25 @ 10:14

Thanks! I compiled a separate vanilla and ECE build including the new sound cores for everyone to try and play around with, downloads can be found as always, in the signature.
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