VOGONS


First post, by ih8registrations

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What was the plan on implementing axis handling? CheckEvent passes event->jaxis.value (-32768..32767) to ActivateBindList as a boolean so the only thing CJAxisEvent does is notify if an axis changed direction. Was the plan to still pass the axis value somehow or was the intent to make axis movement binary or write a pot emulator? Storing the axis movement through event class's SetValue only updates on the binary event so it's useless.

Reply 1 of 2, by Qbix

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that part isn't finished yet. Not sure if we'll do. 😉 But the idea is to put joystick emulation in the mapper as well and to allow joystick and keyboard interchangable (so map keyboard to joystick and reverserse)

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