Kippesoep wrote:SQ6 doesn't have a manual copy protection. You do need it to be able to solve the homing beacon puzzle, but that wasn't intended to be a copy protection measure.
Edit: Oh wait, it does. I forgot about the periodic table of elements thing.
Well, if the manual is required to solve a puzzle, that's a manual-check copy protection of the "lighter" kind (the "heavier" kind being those annoying random copy protection questions that can usually be found in the beginning of some floppy games). However, I think the developers said that all the puzzles in this game can be solved without the manual, but I don't see how that's possible. Perhaps they just said that to cover up the fact that some copies were shipped without the manuals (like the copy I had, if I remember correctly; I think that's why I used a walkthrough).
NewRisingSun wrote:The -N switch makes the interpreter look for SCRIPT.%03d-style file names instead of the default %u.scr-style file names. Thanks to the switch, the interpreter finds the SCRIPT.000 files, which contains the 315 max score. Without the switch, the game looks for a 0.scr file, doesn't find it and thus uses the old file from within the RESOURCE.000 file, which has the incorrect 340 max score. This is why running the interpreter with the -N option is required; the batch files included on the original disks do that.
Yes, I usually used the batch files but I was curious. Incidentally, running the game without the switch will cause a crush sooner or later, because the game will look for *.V56 files instead of VIEW.* files.
Is SQ4 the only game that requires this switch? I don't remember any others.
NewRisingSun wrote:By the way, on the other board you wondered about the road color in "Adventure in Serenia". Servo recently made screenshots of that game. Top picture is Servo's screenshot, bottom picture is what my algorithm currently produces.
Well, in that thread we weren't sure if your algorithm is correct, or MESS's algorithm is correct, because they displayed different colors. Now, since we consider Servo's screenshots to be "the authority", we know that your algorithm is the correct one (did you change the algorithm a little, btw? The road seems much less greener now; since that screenshot is no longer on-line, see here). So, I don't see why it shouldn't be included in the next release of DOSBox, along with the Hue control we talked so much about (I thought Qbix already agreed to add this control, but I haven't seen it in the CVS update list), to make DOSBox the most accurate composite CGA emulator.
By the way, I saw that Servo also posted screenshots from Ulysses, did you check this game with your algorithm as well? I guess it would be the same as Serenia.
Great Hierophant wrote:To all who may point at the text colors, Servo is using a Tandy 1000, not an IBM PC, and the font is different enough to produce different fringing colors.
I noticed that the red and blue artifacting surrounding the text are switched in the two screenshots, is that what you mean?
wd wrote:> Another thing that was fixed was the SQ3 hangup when it's set to use
> the Tandy DAC, but did they just fix the hangup, and it […]
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> Another thing that was fixed was the SQ3 hangup when it's set to use
> the Tandy DAC, but did they just fix the hangup, and it's now like in
> MESS, or DOSBox actually supports the Tandy DAC now and Roger
> can be heard in the intro?
Never heard any roger, but Tandy DAC should work (uses the soundblaster).
Well, Roger had one line of speech in the intro ("Where am I") if you used the Tandy DAC. NewRisingSun said it on this thread a few posts ago (page 9).
wd wrote:> I also saw that Tandy support when machine is not set to Tandy was
> added, does that mean the AGI games will only produce Tan […]
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> I also saw that Tandy support when machine is not set to Tandy was
> added, does that mean the AGI games will only produce Tandy sounds,
> and will never produce PC speaker sounds?!
It's off by default for machines!=tandy
I don't understand what you mean.
wd wrote:
Well, it's not really a shame, it's just that other than this small problem DOSBox provides an almost perfect Tandy emulation (at least for the games I'm playing).