VOGONS


First post, by Strainer

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I'm currently working on 2 different, classic DOS Games. So far, everything worked out fine, the games start up as normal and are playable just fine.

There is only one problem: Music and Sound.

Mag! from Greenwood Entertainment:

The problem with this game is that I can't seem to get Midi-Sound working. I tried various settings but can't seem to get the game to recognize the midi-card.

I tried to edit the sndsetup.ini myself, but couldn't get it to work, the file looks like this:

[PROGRAM]
Title = MAG! Sound-Setup
Copyright = (C) Copyright 1996 - Greenwood Entertainment Software GmbH
ConfigFile = hmiset.cfg
DigitalTest = test.wav
MIDITest = test.hmi
MIDIMelodic = melodic.bnk
MIDIDrum = drum.bnk
Stereo = No
16Bit = No

[SYSTEM]
Devices = 1
DigitalPFX = DIGITAL
MIDIPFX = MIDI

# < ID String > = < name >, < ID >, < Port >, < IRQ >, < DMA >, < MIDI Index >
[DIGITAL]
Device000 = Keine Digitale Karte , -1 , 0 , 0, 0, 0, No, No
Device001 = Sound Blaster , 0xe000, 0x220, 5, 1, 1, No, No
Device002 = Sound Blaster Pro , 0xe001, 0x220, 5, 1, 1, No, Yes
Device003 = Sound Blaster 16 , 0xe015, 0x220, 5, 1, 1, Yes, Yes
Device004 = Sound Blaster AWE32 , 0xe015, 0x220, 5, 1, 1, Yes, Yes
Device005 = Ensoniq SoundScape , 0xe01d, 0x330, -1, 1, 1, Yes, Yes
Device006 = Microsoft Sound System , 0xe00b, 0x530, -1, 1, 1, Yes, Yes
Device007 = Pro Audio Spectrum 16 , 0xe003, 0x388, 7, 1, 1, Yes, Yes
Device008 = Gravis UltraSound , 0xe023, 0x220, 11, 1, 1, Yes, Yes
Device009 = Gravis UltraSound Max , 0xe027, 0x220, 11, 1, 1, Yes, Yes
Device010 = ESS AudioDrive , 0xe019, 0x220, 7, 1, 1, No, No
Device011 = Roland RAP-10 , 0xe021, 0x330, 9, 5, 1, No, No
Device012 = Toptek Golden 16 , 0xe00b, 0x220, 7, 1, 1, Yes, Yes
Device013 = Thunderboard , 0xe000, 0x220, 7, 1, 1, No, No
Device014 = Adlib Gold , 0xe009, 0x388, -1, 1, 1, Yes, Yes
Device015 = NewMedia .WAVJammer , 0xe02b, -1, -1, -1, 1, Yes, Yes
Device016 = I/O Magic Tempo , 0xe02f, 0x38c, 11, -1, 1, Yes, Yes
Device017 = ARIA Chipset , 0xe000, 0x220, 7, 1, 1, No, No
Device018 = Sound Galaxy NX Pro 16 , 0xe000, 0x220, 7, 1, 1, Yes, Yes
Device019 = Reveal FX/32 , 0xe01d, 0x330, -1, 1, 1, Yes, Yes


[DETECTION]
DeviceOrder = 7, 8, 5, 6, 4, 3, 2, 1, 8, 10, 11, 15, 16

# < name >, < ID >, < MIDI Type >
[MIDI]
Device000 = Keine MIDI Karte , -1 , 0

# < Default >, < Port >, ....
[MIDISETTINGS]
Device000 = 1, -1

The second game, Arnie Goes 4 Gold is a promotional game for an Austrian Bank from 1994.

I wasn't able to find a way to edit the soundsettings for this game, tried different settings of soundblaster but the game wouldn't play a single note (neither MIDI nor Digital).

I hope some of you experts can help me here, as games without any sound or music just aren't the same.

Greets

Strainer

Last edited by Strainer on 2010-10-12, 16:37. Edited 1 time in total.

Reply 1 of 3, by Myloch

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Did u used correct dma irq... from config file?

Last edited by Myloch on 2010-10-12, 16:40. Edited 1 time in total.

Reply 2 of 3, by Strainer

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Thanks, all references removed.

Reply 3 of 3, by Jorpho

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The DOSBox Sound Blaster IRQ is 7.

Change the appropriate lines in the configuration file to something like

Device001   =  Sound Blaster           , 0xe000, 0x220,  7, 1, 1, No, No
Device002 = Sound Blaster Pro , 0xe001, 0x220, 7, 1, 1, No, Yes
Device003 = Sound Blaster 16 , 0xe015, 0x220, 7, 1, 1, Yes, Yes
Device004 = Sound Blaster AWE32 , 0xe015, 0x220, 7, 1, 1, Yes, Yes