VOGONS


SkyNET-to-Future Shock crash (or quits) if on high resolution

Topic actions

  • This topic is locked. You cannot reply or edit posts.

First post, by rautamiekka

User metadata
Rank Newbie
Rank
Newbie

I've not tried further than starting the play with both resolutions, though, so dunno whether it'll crash later.

If I transfer to FS by the button in SkyNET's menu with the higher resolution on, the game crashes, or quits, along with DOSBox once you should control your man. Both games work normally otherwise.

DOSBox v0.74
DOSBox Game Launcher v0.73
WinXP Pro SP3
ASUS F3Sv laptop
Future Shock v1.30
SkyNET v1.1

Both cracked & patched from one Site ... On v1.0 of both the transfer crashes due to §GAME, Error : ÿ►ó►ù►f►☺§.

I tried with the status visible but it disappears far too fast.

Just in case:

  • dosbox.conf:
    • # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
      # Lines starting with a # are commentlines and are ignored by DOSBox.
      # They are used to (briefly) document the effect of each option.

      [sdl]
      # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
      # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
      # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
      # Using your monitor's native resolution with aspect=true might give the best results.
      # If you end up with small window on a large screen, try an output different from surface.
      # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
      # (output=surface does not!)
      # output: What video system to use for output.
      # Possible values: surface, overlay, opengl, openglnb, ddraw.
      # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
      # sensitivity: Mouse sensitivity.
      # waitonerror: Wait before closing the console if dosbox has an error.
      # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
      # pause is only valid for the second entry.
      # Possible values: lowest, lower, normal, higher, highest, pause.
      # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
      # usescancodes: Avoid usage of symkeys, might not work on all operating systems.

      fullscreen=false
      fulldouble=false
      fullresolution=original
      windowresolution=original
      output=ddraw
      autolock=false
      sensitivity=100
      waitonerror=true
      priority=higher,higher
      mapperfile=mapper-0.74.map
      usescancodes=true

      [dosbox]
      # language: Select another language file.
      # machine: The type of machine tries to emulate.
      # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
      # captures: Directory where things like wave, midi, screenshot get captured.
      # memsize: Amount of memory DOSBox has in megabytes.
      # This value is best left at its default to avoid problems with some games,
      # though few games might require a higher value.
      # There is generally no speed advantage when raising this value.

      language=
      machine=svga_s3
      captures=capture
      memsize=64

      [render]
      # frameskip: How many frames DOSBox skips before drawing one.
      # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
      # scaler: Scaler used to enlarge/enhance low resolution modes.
      # If 'forced' is appended, then the scaler will be used even if the result might not be desired.
      # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

      frameskip=0
      aspect=false
      scaler=normal2x
      Show last 184 lines

      [cpu]
      # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
      # Possible values: auto, dynamic, normal, simple.
      # cputype: CPU Type used in emulation. auto is the fastest choice.
      # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
      # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
      # Setting this value too high results in sound dropouts and lags.
      # Cycles can be set in 3 ways:
      # 'auto' tries to guess what a game needs.
      # It usually works, but can fail for certain games.
      # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
      # (Example: fixed 4000).
      # 'max' will allocate as much cycles as your computer is able to handle.
      #
      # Possible values: auto, fixed, max.
      # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
      # cycledown: Setting it lower than 100 will be a percentage.

      core=auto
      cputype=auto
      cycles=auto
      cycleup=10
      cycledown=20

      [mixer]
      # nosound: Enable silent mode, sound is still emulated though.
      # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
      # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
      # Possible values: 1024, 2048, 4096, 8192, 512, 256.
      # prebuffer: How many milliseconds of data to keep on top of the blocksize.

      nosound=false
      rate=44100
      blocksize=1024
      prebuffer=20

      [midi]
      # mpu401: Type of MPU-401 to emulate.
      # Possible values: intelligent, uart, none.
      # mididevice: Device that will receive the MIDI data from MPU-401.
      # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
      # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
      # See the README/Manual for more details.

      mpu401=intelligent
      mididevice=default
      midiconfig=

      [sblaster]
      # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
      # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
      # sbbase: The IO address of the soundblaster.
      # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
      # irq: The IRQ number of the soundblaster.
      # Possible values: 7, 5, 3, 9, 10, 11, 12.
      # dma: The DMA number of the soundblaster.
      # Possible values: 1, 5, 0, 3, 6, 7.
      # hdma: The High DMA number of the soundblaster.
      # Possible values: 1, 5, 0, 3, 6, 7.
      # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
      # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
      # Possible values: auto, cms, opl2, dualopl2, opl3, none.
      # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
      # Possible values: default, compat, fast.
      # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
      # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

      sbtype=sb16
      sbbase=220
      irq=7
      dma=1
      hdma=5
      sbmixer=true
      oplmode=auto
      oplemu=default
      oplrate=44100

      [gus]
      # gus: Enable the Gravis Ultrasound emulation.
      # gusrate: Sample rate of Ultrasound emulation.
      # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      # gusbase: The IO base address of the Gravis Ultrasound.
      # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
      # gusirq: The IRQ number of the Gravis Ultrasound.
      # Possible values: 5, 3, 7, 9, 10, 11, 12.
      # gusdma: The DMA channel of the Gravis Ultrasound.
      # Possible values: 3, 0, 1, 5, 6, 7.
      # ultradir: Path to Ultrasound directory. In this directory
      # there should be a MIDI directory that contains
      # the patch files for GUS playback. Patch sets used
      # with Timidity should work fine.

      gus=false
      gusrate=44100
      gusbase=240
      gusirq=5
      gusdma=3
      ultradir=C:\ULTRASND

      [speaker]
      # pcspeaker: Enable PC-Speaker emulation.
      # pcrate: Sample rate of the PC-Speaker sound generation.
      # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
      # Possible values: auto, on, off.
      # tandyrate: Sample rate of the Tandy 3-Voice generation.
      # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

      pcspeaker=true
      pcrate=44100
      tandy=auto
      tandyrate=44100
      disney=true

      [joystick]
      # joysticktype: Type of joystick to emulate: auto (default), none,
      # 2axis (supports two joysticks),
      # 4axis (supports one joystick, first joystick used),
      # 4axis_2 (supports one joystick, second joystick used),
      # fcs (Thrustmaster), ch (CH Flightstick).
      # none disables joystick emulation.
      # auto chooses emulation depending on real joystick(s).
      # (Remember to reset dosbox's mapperfile if you saved it earlier)
      # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
      # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
      # autofire: continuously fires as long as you keep the button pressed.
      # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
      # buttonwrap: enable button wrapping at the number of emulated buttons.

      joysticktype=none
      timed=true
      autofire=false
      swap34=false
      buttonwrap=false

      [serial]
      # serial1: set type of device connected to com port.
      # Can be disabled, dummy, modem, nullmodem, directserial.
      # Additional parameters must be in the same line in the form of
      # parameter:value. Parameter for all types is irq (optional).
      # for directserial: realport (required), rxdelay (optional).
      # (realport:COM1 realport:ttyS0).
      # for modem: listenport (optional).
      # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
      # transparent, port, inhsocket (all optional).
      # Example: serial1=modem listenport:5000
      # Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial2: see serial1
      # Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial3: see serial1
      # Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial4: see serial1
      # Possible values: dummy, disabled, modem, nullmodem, directserial.

      serial1=dummy
      serial2=dummy
      serial3=disabled
      serial4=disabled

      [dos]
      # xms: Enable XMS support.
      # ems: Enable EMS support.
      # umb: Enable UMB support.
      # keyboardlayout: Language code of the keyboard layout (or none).

      xms=true
      ems=true
      umb=true
      keyboardlayout=fi

      [ipx]
      # ipx: Enable ipx over UDP/IP emulation.

      ipx=false

      [autoexec]
      # Lines in this section will be run at startup.
      # You can put your MOUNT lines here.


  • L:\TFS\INSTALL.DAT:
    • sourcepath=.
      shock_installpath=.
      shock_installtype=shock_full

  • L:\SKYNET\INSTALL.DAT:
    • [skynet]
      fspath=C:\
      installpath=.
      sourcepath=.
      type=net_large

  • The profile used by DBGL:
    • [sdl]
      fullscreen=true

      [dosbox]
      captures=..\captures\0
      memsize=63

      [cpu]
      cycles=max
      cycleup=50
      cycledown=10

      [autoexec]
      mount C "L:\tfs"
      mount D "L:\SKYNET"
      D:
      cd \
      SKYNET.EXE

Reply 2 of 3, by rautamiekka

User metadata
Rank Newbie
Rank
Newbie
SKARDAVNELNATE wrote:

Explain why you mounted it this way.
mount C "L:\tfs"
mount D "L:\SKYNET"

1) To be distinct between the two games
2) If I'm right, DOSBox doesn't allow to mount like

Drive C:
|-- \TFS
|-- \SKYNET

Just tested by moving L:\tfs -> L:\SKYNET\tfs and modifying L:\SKYNET\INSTALL.DAT to be

[skynet]
fspath=.\TFS
installpath=.
sourcepath=.
type=net_large

, to no benefit, most likely meaning having two folders under the root would do no differently.