First post, by Staticblast
Having the weirdest issue with the DOS MK games, and I've noticed that it occurs on the GOG versions as well (mine being the retail).
When configured so that the game itself runs smoothly, the round timer moves incredibly quickly, instead of one second per second like it should. I then tried slowing it down, but the graphics would start glitching out and the game speed become unplayable before I even saw any effect on the round timer's speed whatsoever.
Oddly enough, the countdown timer after defeat runs at the correct speed.
Anyone have any ideas regarding what the cause could be?
4-in-1 build (thanks Phil!): AMD K6-III+ 450 / SOYO 5EMA+ / 128MB SDRAM / 80GB Seagate HDD / Voodoo 3 3000 / Orchid Righteous 3D / Sound Blaster CT2960 / MPU-401 PCMIDI Clone / HxC Floppy Emulator / 15" CRT monitor