First post, by xarx
I'm trying to make work a DOS-port of an old 8-bit console arcade game (Montezuma's Revenge). I have tried several different executables, but they all have the same problem with keyboard, and are unplayable. At first, the game-character makes a step, chucks, and then it starts running. When you release the key, the character keeps running, and after a few seconds it stops.
The problem is caused by the fact that the game does not access the key-states directly but uses the buffered key-stream. I tried to use a program like "turbokey" or "modex", that allows to set the initial delay and repeat frequency. This helps a little, but the game is still unplayable.
turbokey A 1
or
mode delay=1 rate=32
Is there a setting in Dosbox that allows to disable the keyboard-buffer completely? I don't believe there is a DOS utility that would allow this, in any case I've found none.
Or would you have a better suggestion how to make the game playable?