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Microsoft Flight Simulator 5.1 - I cant set up EMS

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First post, by OSH

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Well.
I installed MSFS5.1 for DOS. But when I start it, I see start screen and then message "Out of memory". The only way to launch it is set ems=false. But then I can't set textures for building and other options for graphic improvement, because they need EMS memory. Any suggestions?

Reply 1 of 6, by STX

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Are you running FS5.1 in DOSBox or on real hardware? Have you run FS5.1's setup program? If you're running in DOSBox, what is in your dosbox.conf file? If you're running on real hardware, what are your OS, total RAM installed, video card and sound card, what are in your AUTOEXEC.BAT and CONFIG.SYS files, and what does the output from the mem /c command look like?

Reply 2 of 6, by OSH

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FS was installed. I can start it without problems, but with disabled EMS memory. It's a DOSBOX problem, because under PCEM I can start it without problems.
Here my dosbox.conf

# This is the configurationfile for DOSBox 0.74-uber. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=1280x1024
windowresolution=1280x1024
output=opengl
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=none
pixelshader=none
usescancodes=true


[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=32

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
# Hardware modes (all except surface) also support hardware2x or hardware3x, use for hardware scaling.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3x.

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frameskip=0
aspect=false
scaler=none

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, full, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=win32
midiconfig=0

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
# hardwarebase: base address of the real hardware soundblaster:
# 210,220,230,240,250,260,280

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
hardwarebase=220

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22500
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=false

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[printer]
# printer: Enable printer emulation.
# dpi: Resolution of printer (default 360).
# width: Width of paper in 1/10 inch (default 85 = 8.5'').
# height: Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput: Output method for finished pages:
# png : Creates PNG images (default)
# ps : Creates Postscript
# bmp : Creates BMP images (very huge files, not recommend)
# printer : Send to an actual printer (Print dialog will appear)
# multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.
# docpath: The path where the output files are stored.
# timeout: (in milliseconds) if nonzero: the time the page will
# be ejected automatically after when no more data
# arrives at the printer.

printer=false
dpi=360
width=85
height=110
printoutput=png
multipage=false
docpath=.
timeout=0

[parallel]
# parallel1: parallel1-3 -- set type of device connected to lpt port.
# Can be:
# reallpt (direct parallel port passthrough using Porttalk),
# printer (virtual dot-matrix printer, see [printer] section)
# Additional parameters must be in the same line in the form of
# parameter:value.
# for reallpt:
# Windows: realbase (the base address of your real parallel port).
# Standard ports are 378, 278 and 3BC. The first two can be ECP ports.
# PCI add-on cards may use nonstandard ports, look them up in the device manager.
# Default: 378
# You have to install the PortTalk driver from
# http://www.beyondlogic.org/porttalk/porttalk.htm first.
# Linux: realport (the parallel port device i.e. /dev/parport0).
# for printer:
# printer still has it's own configuration section above.
# parallel2: see parallel1
# parallel3: see parallel1

parallel1=disabled
parallel2=disabled
parallel3=disabled

[glide]
# glide: Enable glide emulation: true,false.
# grport: I/O port to use for host communication.
# lfb: LFB access: full,read,write,none.
# splash: Enable 3dfx splash logo: true,false. Need 3DfxSpl2.dll

[pci]
# voodoo: Enable VOODOO support.
# Possible values: false, software, opengl, auto.
# voodoomem: Specify VOODOO card memory size.
# 'standard' 4MB card (2MB front buffer + 1x2MB texture unit)
# 'max' 12MB card (4MB front buffer + 2x4MB texture units)
# Possible values: standard, max.

voodoo=auto
voodoomem=standard

glide=true
grport=600
lfb=full
splash=true

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=false
umb=true
keyboardlayout=none

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[ne2000]
# ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
# nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
# If you have multiple DOSBoxes running on your network,
# this has to be changed for each. AC:DE:48 is an address range reserved for
# private use, so modify the last three number blocks.
# I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
# Write 'list' here to see the list of devices in the
# Status Window. Then make your choice and put either the
# interface number (2 or something) or a part of your adapters
# name, e.g. VIA here.

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
#mixer master 50:50
#mixer sb 20:20
mount C "D:\Gry\Symulatory\Lotnicze\Microsoft Flight Simulator 5\"
c:
fs5.exe x

Reply 3 of 6, by STX

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I see the same problem.

fs5error.png
Filename
fs5error.png
File size
13.15 KiB
Views
2240 views
File comment
OUT OF MEMORY 0008
File license
Fair use/fair dealing exception

I was hoping that using LOADFIX or reducing the memsize setting would help, but I tried those fixes and they had no effect. 😢

Reply 4 of 6, by ripsaw8080

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The game appears to rely on EMM page mapping behavior that is not implemented in DOSBox. I made an experimental patch long ago that's probably not fully applicable to current source, but it might be worth revisiting now that a game is known to use the feature.

I found that the issue does not affect the cdrom version of MSFS 5.1 because it doesn't assume that pages outside of the page frame are mappable. So, perhaps only the floppy version is affected.

Reply 6 of 6, by Bruninho

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I downloaded the CD version of this game (5.1) from winworldpc.

The install fails, probably because I just copied the CD contents to the drive to try it. I was too lazy to change my conf file just to load the CDROM. Do I need it every time I want to play the game? Jesus...

Edit by Dominus: locked thread due to piracy and necrobumping

"Design isn't just what it looks like and feels like. Design is how it works."
JOBS, Steve.
READ: Right to Repair sucks and is illegal!