VOGONS


Iznogoud

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First post, by milicognj

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The game does not work at all.

Setup works fine.

The game runs with scanlines in Windows XP.

Ognjen Milic

Reply 1 of 15, by eL_PuSHeR

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The games uses keydisk protection. Cracked versions floating around work just fine. Remember to set machine=cga for a palette change (pink becomes red).

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 4 of 15, by milicognj

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I'm using last CVS build of 0.63 (2005-12-11)

Ognjen Milic

Does the ykhwong's buid have support for VBE mode 110h (640*480*32K) ?
(Ark of time needs this mode)

Ognjen Milic

Reply 5 of 15, by vasyl

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ykhwong's build has a lot of unofficial patches, a few are related to SVGA. It does not support mode 110h yet but 111h (640x480x64k) is supported. See if that game can be talked into using that one. Just keep in mind that 16-bit color support is experimental and still slow.

Reply 6 of 15, by eL_PuSHeR

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Didn't know there was a new Iznogoud SVGA game. The one I was talking about is very old. 😵

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 8 of 15, by vasyl

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Must be very uncommon one. Mobygames has only old CGA game. By any chance, did this game have any other names? I don't think any marketing department would release a game named Iznogoud on the US market 😉 Although, after seeing Half-Life: BS (Blue Shift) I am not so sure about it 🤣

Reply 12 of 15, by milicognj

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I started debugging this game.
Does someone know how to put breakpoint on presing and releasing keys because INT 09 and INT 15/4F don't work?

Ognjen Milic

Reply 14 of 15, by milicognj

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That thing with keyboard happened because game don't work with dos32a, but it works with dos4gw wich originaly is in the game. I have linked this game earlier when it didn't woirk at all.

Now it works perfectly, but only with dos4gw.
These are my settings

cycles: 50000
core: dynamic
reneder method: opengl

Other is usual

Ognjen