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Star Trek - A Final Unity AGAIN...

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First post, by O=Log(n)

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Hey people,

I am new in this board, so first of all: Hi all! 😀

I have a problem concerning the game Star Trek - A Final Unity. Yeah, I already realized that it is a pain in the "you-know-what" to get it run, period. I found and followed a couple of threads detailing this game - especially this one helped a lot:

STTNG: A Final Unity Installation Guide for DosBox

Anyways, ST: AFU just seems not to work. I exactly followed the instructions, downloaded and installed DOS32A, set up the variable (set DOS32A = c:\DOS32A) and updated the sttng.ovl ("SB /R /BNsttng.new sttng.ovl" and "copy sttng.new sttng.ovl").

When I start AFU from the DOSBox console, it crashes slightly whispering "sosDIGIInitDriver" into my ear. When I start it using D-Fend, it crashes prompting nothing (or at least, I dont see it). I really have no idea why it isn't working... so I am asking you guys. Thank you in advance for your replies,

Basti

Reply 1 of 23, by gulikoza

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First, get the latest cvs version (check the dev forum or click on my sig for my compile). It fixes AFU so it does not need dos32 anymore. That ...DIG... error might indicate a problem with sound config. Have you set the sound card?

http://www.si-gamer.net/gulikoza

Reply 2 of 23, by O=Log(n)

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Hey gulikoza,

first, thank you for replying!

I downloaded and tried it with your cvs version issued on 06/03/18 and I get the same error. I also set up the sound card in the game - in the setup program the sound test works perfectly.

Maybe this little piece of info helps: The DOSBox Statur Window prompts the following:

<snip>
CONFIG:Loading settings from config file docbox.conf
MIDI:Opened Device:win32
</snap>

Thanks again for your help...

Reply 3 of 23, by O=Log(n)

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For some weird reason, my problem has just gotten worse...

instead of showing the splach screen and loading the credits and then crashing, ST:AFU no dies with this nasty notice:

"Not enough memory on exec"

*sigh* I really loved this game thereadays... might a boot disk help? Since I still have one...

thank again, guys...

Reply 6 of 23, by O=Log(n)

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I downloaded, installed and tried the other cvs version from 06/03/21 now. It doesnt matter how I set the memory size (I tried 4, 16, 32 and 64 - hell even 128), XMS/EMS settings or use the loadfix or not - I always get the "Not enough memory on exec" message.

Earlier, as I still had enough memory, running the game with loadfix didnt work either.

*cry*... 😒

Reply 8 of 23, by O=Log(n)

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Hey people,

IT RUNS! Star Trek: A Final Unity runs! This is so cool... without your tipps and an entry from the dosBox game support side it still wouldn't so THANK YOU SO MUCH!

Here is the deal, how I made it working:
0. use CVS version.
1. Copy CD to HDD
2. mount that folder as a cdrom
this will speed up the installation performance AND avoid "sosDIGIInitDriver"-error-message on game startup later
3. install the game (duh...)
4. user DOS32A Dos Extender as described here: STTNG: A Final Unity Installation Guide for DosBox
5. game runs stable with these settings:
- dynamic core
- cycles: 17000
- frame skip = 1
- Gravis Ultra Sound Emulation
- Vesa OFF
- CPU usage is then 40%, in battles on my system close to 85%. (Palomino 2,200 @ 1,7GHz, 512MB Ram, GeForce 4 TI 4200)
6. run the game
7. enjoy.

I found some help here: http://dosbox.sourceforge.net/comp_list.php?s … =S&search=Unity

Thank you very much again, guys...

Reply 9 of 23, by O=Log(n)

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OK, I was happy too early.

The Game runs, but as soon as I switch to tactics right at the beginning the game including DosBox crashes... *sigh*.

Does anyone know how to ommit that?

Thanks again,

Basti

Reply 10 of 23, by cmw

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I had that Issue back in the Old days aswell. Its been awhile but I will try out again with 0.65 and try to figure out. I will report in then, but it may take awhile (have some nifty DVD to x264 conversion in process and it would most definately be a VERY stupid idea to start dosbox now 😉 Time remaining like 14hours (yeah I like insane quality 😉 ).

Reply 12 of 23, by Holonet

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I've been doing some fiddling myself with this game. A favorite of mine as well. I had the same problem...would freeze when I got to the tactical screen. I was using dynamic core. I switched it to normal core and it seemed to clear the issue up. Don't know if that will be a problem elsewhere, but it seems stable from the look of it.

Reply 13 of 23, by O=Log(n)

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Hey Holonet,

thanks for the hint... It is now working a little better but still I have a problem.

I switched the core from dynamic to simple. Everything works, but as soon as I switch to tactical, the sound is getting really weird (sounds like a very slow version of the original ambience sound) and the DOSBox Status Window shows the following message:

Illegal write to ffffffXX, CS:IP 8: 175b

XX can stand for anything between "da" and "ff", assuming that this is HEX-code.

Anyways, switching the cure to full causes the sound to be immensely slowed down and the game being very unstable. A setting to normal does the same, but not a bad.

*sigh* I guess, I have to give up that dream, haven't I?

Thanks for your help... further ideas welcome 😉

Reply 14 of 23, by Holonet

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Maybe switching to full is too much for your PC. I'm not sure anyhoo. I've been playing through on normal core, and I think that's a good idea overall...but I hadn't bothered with the new extender, which I'm trying now. Going to tactical didn't freeze me anymore, but blowing up a Warbird did...so I'm investigating...

Reply 15 of 23, by cmw

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Sorry to reply so late, but I had some University Issues to deal with 😉

I found my old sttng config file, and I used Dynamic Core. However: Try to use Gravis Sound instead of SoundBlaster. Might be that this is anything needed to do^^

Reply 16 of 23, by O=Log(n)

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Hey Holonet and Hey cmw!

Thank you for your posts. I tried now several different settings in my DosBox Configuration file, but nothing really seems to work. I also tried using the Gravis Ultrasound Emulation but it rendered the same problem. Here, I post my dosbox.conf file that till now gave me the best results. But, still, DosBox crashes when switching to tactical...

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,openglhq,ddraw,direct3d.
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# pixelshader -- Pixelshader program to use for resizing: none,point.fx,bilinear.fx,scale2x.fx,2xsai.fx.
# (or any other .fx file that is available in the Shaders subdirectory).
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullfixed=false
fullresolution=1024x768
windowresolution=0x0
output=surface
autolock=true
sensitivity=500
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
pixelshader=none
usescancodes=false

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# codepage -- Specify a code page number.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
codepage=437
captures=capture
memsize=8

[log]
# Message not Found!

logfile=
vga=true
vgagfx=true
vgamisc=true
int10=true
sblaster=true
dma=true
fpu=true
cpu=true
paging=true
fcb=true
files=true
ioctl=true
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exec=true
dosmisc=true
pit=true
keyboard=true
pic=true
mouse=true
bios=true
gui=true
misc=true
io=true

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=normal2x

[vsync]
# vsyncmode -- Synchronize vsync timing to the host display. Requires calibration within dosbox.
# Supported are off,on,force.
# vsyncrate -- Vsync rate used if vsync is enabled.

vsyncmode=off
vsyncrate=75.023426

[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# You can also let DOSBox guess the correct value by setting it to auto.
# Please note that this guessing feature is still experimental.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=normal
cycles=15500
cycleup=500
cycledown=20

[vga]
# svgachipset -- Select one of the following supported SVGA chipsets:
# s3 (default), et4000, et4000new, et3000, pvga1a, or none.
# Full chipset name (like 'Tseng ET4000') will also work
# as long as it contains one of the strings above.
# videoram -- Amount of video memory on emulated SVGA. Not all emulated
# chipsets support this setting.

svgachipset=s3
videoram=2048

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[printer]
# printer -- Enable printer emulation.
# dpi -- Resolution of printer (default 360).
# width -- Width of paper in 1/10 inch (default 85 = 8.5'').
# height -- Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput -- Output method for finished pages:
# png : Creates PNG images in the DOSBOX directory
# ps : Creates Postscript documents in the DOSBOX directory (default)
# bmp : Creates BMP images (very huge files, not recommend)
# printer : Send to an actual printer (Print dialog will appear)
# multipage -- Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.

printer=true
dpi=360
width=85
height=110
printoutput=ps
multipage=false

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,mt32,none.
# mt32rate -- Sample rate of MT32 emulation
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
mt32rate=22050
config=

[debug]
# Debugger related options.


[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sbpro2
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[bios]
# joysticktype -- Type of joystick to emulate: none, 2axis, 4axis,
# fcs (Thrustmaster) ,ch (CH Flightstick).
# none disables joystick emulation.
# 2axis is the default and supports two joysticks.

joysticktype=2axis

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameters for all types are irq, startbps, bytesize,
# stopbits, parity (all optional).
# for directserial: realport (required).
# for modem: listenport (optional).
# phone1-10 the IP address to be connected to. Dial 1 to connect to the entry
# in phone1, 2 for phone2, ...

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled
phone1=empty
phone2=empty
phone3=empty
phone4=empty
phone5=empty
phone6=empty
phone7=empty
phone8=empty
phone9=empty
phone10=empty

[glide]
# glide - Enable glide emulation: true,false.
# port - I/O port to use with host communication.

glide=false
port=300

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support (false,true,max).

xms=true
ems=true
umb=true

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
@echo off
c:

Could you guys send me your DosBox.conf files that made STTNG: AFU running? PLease send them via mail to nanoprobe19(-a-t-)gmx.net

Thank you for your help, guys. I really apreciate the time you spend on helping me here!

Cheers,

Basti

Reply 17 of 23, by cmw

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This is my dosbox.conf which I used to play the game (with some cvs version about a year ago). I also used dos32a as protected mode engine.

You may especially want to turn xms and ems off for a try...

[sdl]
# fullscreen: DOSBox im Vollbildmodus starten
# fulldouble: im Vollbildmodus Double Buffering benutzen
# fullfixed: im Vollbildmodus Bildschirmgröße nicht anpassen
# fullresolution: im Vollbildmodus benutzte Auflösung; zur Verwendung mit fullfixed
# output: als Output benutzen: surface, overlay, opengl, openglnb, ddraw
# hwscale: zusätzliche Skalierung des Fensters, wenn von der Hardware unterstützt
# autolock: automatisches Einrasten der Maus bei Klick auf Bildschirm
# sensitiviy: Mausempfindlichkeit
# waitonerror: mit dem Schließen der Konsole warten, falls DOSBox einen Fehler ausgibt
# priority: Priorität von DOSBox im System: lower, normal, higher, highest
# mapperfile: File used to load/save the key/event mappings from.

fullscreen=true
fulldouble=false
fullfixed=false
fullresolution=0x0
output=surface
hwscale=1.00
autolock=true
sensitivity=750
waitonerror=true
priority=high
mapperfile=mapper.txt

[dosbox]
# language: benutzte Sprachdatei
# memsize: Menge des für DOSBox verfügbaren Speichers (in MB)
# machine: emuliertes Computermodell: hercules, cga, tandy, vga
# captures: Verzeichnis, in dem aufgenommene Waves, Midis und Screenshots abgelegt werden

language=deutsch.lng
machine=vga
captures=capture
memsize=32

[render]
# frameskip: Anzahl der von DOSBox übersprungenen Frames
# aspect: Seitenverhältnis korrigieren
# scaler: Modus zum Strecken/Verbessern niedriger Auflösungen: none, normal12x, advmame2x,
# advmame3x, advinterp2x, interp2x, tv2x

frameskip=1
aspect=false
scaler=none
[cpu]
# core: für Emulation benutzte Prozessorleistung: simple, normal, full, dynamic
# cycles: von DOSBox emulierte Anzahl von Berechnungen pro Millisekunde
# Vorsicht: Es ist ungut, diesen Wert höher setzen, als es Ihr Rechner verträgt!
# cycleup/cycledown: Anzahl der Cycles, die mit F11/F12 hinzugefügt/abgezogen werden sollen
# Wenn diese Zahl niedriger als 100 ist, wird sie als prozentuale Angabe interpretiert.

core=dynamic
cycles=17000
cycleup=500
cycledown=500

[mixer]
# nosound: Mixer stummschalten; Sound wird aber trotzdem emuliert.
# rate: Sampling-Rate des Mixers; werden Geräte auf einen höheren Wert als diesen gesetzt,
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#   leidet wahrscheinlich deren Soundqualität.
# blocksize: Blockgröße des Mixers; größere Blöcke helfen gegen stockenden Sound, dafür kann
# es zu Verzögerungen kommen.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=1024
prebuffer=5

[midi]
# mpu401: MPU-401-Emulation aktivieren
# intelligent: intelligenter Modus
# device: Gerät, das die MIDI-Daten empfängt: default, alsa, oss, win32, coreaudio, none
# config: spezielle Geräte-Einstellungen

mpu401=false
intelligent=true
device=default
config=

[sblaster]
# type: zu emulierender SoundBlaster-Typ: none, sb1, sb2, sbpro1, sbpro2, sb16
# base/irq/dma/hdma: IO/IRQ/DMA/High DMA-Adressen des SoundBlasters
# mixer: dem SoundBlaster-Mixer erlauben, den DOSBox-Mixer zu ändern: true, false
# oplmode: Art der OPL-Emulation: auto, cms, opl2, dualopl2, opl3. Bei "auto" richtet sich
# der Modus nach dem SoundBlaster-Typ.
# oplrate: Sampling-Rate der OPL-Musik-Emulation.

type=none
base=220
irq=7
dma=1
hdma=5
mixer=false
oplmode=auto
oplrate=22050

[gus]
# gus: Gravis Ultrasound-Emulation aktivieren
# base/irq1/irq2/dma1/dma2: die IO/IRQ/DMA-Adressen für Gravis Ultrasound (IRQ=DMA möglich)
# rate: Sampling-Rate der Ultrasound-Emulation
# ultradir: Pfad zum Ultrasound-Verzeichnis; In diesem Verzeichnis sollte es ein Verzeichnis
# MIDI geben, in der sich die Patchdateien für die GUS-Wiedergabe befinden. Patches für
# Timidity müssten funktionieren.

gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: PC-Lautsprecher-Emulation aktivieren
# pcrate: Sampling-Rate der PC-Lautsprecher-Emulation
# tandyrate: Sampling-Rate der Tandy 3-Emulation (Tandysound ist aktiv, wenn ein Tandy
# emuliert wird)
# disney: Disney Sound Source-Emulation aktivieren

pcspeaker=false
pcrate=22050
tandyrate=22050
disney=false

[bios]
# [Noch nicht implementiert]


[dos]
# xms: XMS-Unterstützung aktivieren
# ems: EMS-Unterstützung aktivieren

xms=false
ems=false

[modem]
# modem: virtuelle Modem-Emulation aktivieren
# comport: COM-Port, an dem das Modem angeschlossen ist
# listenport: TCP-Port, das vom Modem auf eingehende Verbindungen geprüft wird

modem=false
comport=2
listenport=23

[directserial]
# directserial: Enable serial passthrough support.
# comport: COM Port inside DOSBox.
# realport: COM Port on the Host.
# defaultbps: Default BPS.
# parity: Parity of the packets. This can be N, E or O.
# bytesize: Size of each packet. This can be 5 or 8.
# stopbit: The number of stopbits. This can be 1 or 2.

directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Zeilen in diesem Abschnitt werden beim DOSBox-Start als Befehle ausgeführt.

#Filesystem einrichten
mount c "c:\"
mount d "d:\" -t cdrom

# Deutsches Keyboard Layout laden
c:
cd progra~1
cd dosbox-0.63
keyb gr
cd..
cd..
cls

# STTNG starten
cd spiele
cd sttng
sttng

Reply 18 of 23, by cmw

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I've now built a new dosbox.exe from todays cvs, and with the above posted config and the copied game files on the hard drive, I've got no problems loading Tactical screen. However, I experienced some stuttering/overall poor performance, but they may have some other causes I've yet to figure out. Still, it's definitely working.

Reply 19 of 23, by O=Log(n)

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Hey cmw,

Thank you so very much for your posts. I will give it a try as soon as I get home from my Functional Programming class (in which I am in right now and people are looking at me strangely... but, hey! I am used to it 😉 ).

Is there a way to download the latest CVS Version via HTTP? Since I am living in a dorm, I only can access via certain ports and for some weird reason downloading CVS Versions with a standard CVS client ain't working...

Also thanks a lot for posting your conf file. I especially like the way you load das Deutsche Tastatur-Layout (the German keyboard layout) 😉 I didn't know that was possible 😉

Liebe Gruesse and finest regards,

Basti