First post, by Flubly
When I run kq7 in dosbox its pretty choppy in the animations. The load game screen takes a long time to fade in also. My core is on dynamic and I run on full-screen. Raising the cycles would theoretically fix it but it would be much higher than I can run. 50000 was my limit and the choppiness was still noticeable. When I put it on auto, it was obviously raising them higher then that. It looked pretty good but it would glitch too much (probably because the numbers were fluctuating so much). Changing the frame-skip does nothing.