Extracting Music from Museum Madness

Getting old DOS games working. (DOSBox topics belong in DOSBox areas below, not here).

Extracting Music from Museum Madness

Postby Audacitor » 2009-3-27 @ 18:13

I want to extract the music files from an old game called Museum Madness. The following files comprise the game:

    Museum.cfg
    Museum.com
    Museum.ndx
    Museum.res
    MuseumA.ovl
    MuseumG.ovl
    MuseumN.ovl
    MuseumS.ovl
    MuseumT.ovl
    MuseumW.ovl
    Product.pf
    Setup.exe


I'm fairly confident that the music is located in Museum.res. I was wondering if anyone knew anything about this kind of file.

[link removed]
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Re: Extracting Music from Museum Madness

Postby wd » 2009-3-27 @ 18:26

Do NOT post links to copyrighted material.


What do you want to to? What type of music does the game use, adlib/midi/sb only?
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Re: Extracting Music from Museum Madness

Postby Audacitor » 2009-3-27 @ 19:17

The game has AdLib and MIDI tracks. I'm not sure about SoundBlaster; I haven't tried.

What I'm trying to accomplish is to open and peruse the contents of the file. It weighs in at 7.4 megs, so I'm assuming the bulk of the game's art files are in there.

Also, my apologies. I was not aware that I was linking to copyrighted material. Its presence on abandonia led me to believe it was in the public domain, or similarly available for free in a legal sense.
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Re: Extracting Music from Museum Madness

Postby ih8registrations » 2009-3-27 @ 19:30

There are many sites dedicated to game music which have the music in various formats, and ripping tools & methods.

http://www.mirsoft.info/index.php

Various ripping methods, including using DOSBox:
http://www.mirsoft.info/gamemids-help.php#midi_rip
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Re: Extracting Music from Museum Madness

Postby lightmaster » 2009-3-27 @ 23:43

I used to rip with rippr500 or mrip by mateo baccan.
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Re: Extracting Music from Museum Madness

Postby Mok » 2009-3-29 @ 20:14

I examined this game once, when I was doing Hoot drivers for random games but it's only supporting adlib/sb. So even if you rip the music (which is in standard .mid files, only compressed) it won't play the same as in-game as it uses custom opl instruments. Why not simply grab the adlib output with dosbox and use some external player to play it?
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