First post, by TomJeffersonJones
Just reinstalled WC3 - I'm running it under dosbox 0.73 and have it working so well I can hardly believe it. It's running so smoothly I'm wondering if I'm heading for some kind of disaster.
In order to get FMV's running without skips, I have to fix my cpu cycles at 20,000 under a dynamic core. But 20,000 is entirely unsuitable for the in-flight gameplay, which becomes ridiculously smooth and responsive when I increase cycles to 100,000.
Even flying out of the Victory hangar occurs without a hitch, the game is now running better than it did when I originally played it....no skipping sound either, its awesome.
So what I've done is set my cycles at 20,000 in .conf and set 'cyclesup' and 'cyclesdown' to 80,000. That way I can get from FMV speed to in-flight speed with a single stroke of Ctrl+F11/12.
This is working really well, but I was wondering if jumping around the cycle-count in 80,000 cycle chunks is a bad idea, seems a little extreme. Are there problems ahead? I've rarely heard of folks using so many cycles in their games...
I'm running an Opteron 165@2.4mhz btw, temps are fine but am I going to blow it up?
This whole thing just seems too good to be true...