First post, by Dark Knight ez
alright, this will be hard to explain, but please bear with me.
i have the original floppy disks of the game Loom.
via the upgrade to the CD ROM version of the game which can be downloaded at HOTU (and yes, that's legal), i have the CD version of Loom.
no confusion there, right?
well... i was trying to run that CD's exe (loom.exe) and it said in ingame, displayed in a bar which looked a lot like the Pause bar you get in LucasArts adventures, that i needed the LOOM Talkie CD to be able to play the game. after that, it exits back to 'dos'.
note that it was ingame (it needs to be in order to display a bar like that, right?), but the game itself didn't start.
after trying out some flags for the cdrom, i got it to run using -ioctl.
it then didn't give me such an error, and the game runs.
in the readme file it says this kind of accessing a cdrom (ioctl) is only for Win NT platforms (since those support it).
i tried to look up this type of accessing, but i couldn't find information on what makes it so special, or at least different than regular accessing.
so... i'm wondering the following...
why would Loom require ioctl cdrom accessing?
plus: i'd appreciate it if anyone could give me some information concerning ioctl cdrom accessing. if it can't be used in win95 etc (and dos maybe?) how come a game created for a DOS environment has the need for it?
thanks in advance.
... // bda. very bda!
... // but only if you turn godo into csah.