First post, by amedeux
Hi all,
I'm having a problem that drives me nuts. I'm running Dyna Blaster within Dosbox 0.74.
I am using PPjoy to emulate a joystick and I managed to map keystrokes to the virtual joystick (through PPJoyKey.exe).
Once in the main menu of Dyna Blaster the virtual joystick works correctly (I press any of the mapped keys and I can switch through menus correctly) but when I start either a single player or a multiplayer game keystrokes addressed to PPjoy don't seem to fall through anymore and I can only play with players that were set up with Keyboard 1 and Keyboard 2 as input.
I reckon this might come from the fact that in game one could cheat and type in "hudsonsoft" to get infinite lives (or whatever) which might prompt the gameto take exclusive control of the keyboard and thus exclude PPjoy upon game engine start.
PPjoy emulation works fine in other games (I tried it in Lost Vikings) which leads me to believe this might be a Dyna Blaster specific issue.
I remember I did solve this very issue about 6 years ago but I wasn't smart enough to note down the solution and now I'm trying to figure it out again.
Would DOSbox mapper play any role in this? I've checked it and it seems to have correctly remapped PPjoy sticks onto Dosbox ones.
Would anyone have any suggestion?
Thanks!