Osprey wrote:Some SVN builds allow scaling up to 6x. I believe that DOSBox ECE is one. Try that.
BTW, you might be interested in DaggerXL, which is a 3D accelerated engine for Daggerfall. Be warned that it's pre-alpha (and probably won't ever be completed) and it's probable that it's so buggy and incomplete that the game isn't completable in it, but it's neat to play with.
http://xlengine.com/downloads/
Hmm, alright but I had read that some form of "HQ" scaling was technically infinite, that there is a difference between the pixel shading method and standard scaling builtin to Dosbox, something specific to direct3d?
I have to wonder why Dosbox is so slow on implementing an internal rendering scaler? Most other emulators have this feature and it improves things immensely in a way that filtering cannot.
DaggerXL is indeed not in a playable state, I'd put money on Daggerfall Unity hitting completion long before DaggerXL. The projects have different goals of course (XL is more of a purist implementation), but Unity Daggerfall is breathtaking to look at, a truly massive draw distance.