Daggerfall on Raspberry PI3

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Daggerfall on Raspberry PI3

Postby 5m3gk1ll3r » 2018-2-04 @ 18:15

Hi

Can anyone provide me with a step by step guide that works to install Elder Scrolls 2 Daggerfall with doxsbox on the raspberry PI 3 ?

I have tried numerous guides on getting this working. I can't seem to figure it out - I keep getting director does not exist error message

Thanks in advance anyone that will be willing to help
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Re: Daggerfall on Raspberry PI3

Postby DosFreak » 2018-2-04 @ 21:15

Post how you are mounting your c:\ drive.
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Re: Daggerfall on Raspberry PI3

Postby leileilol » 2018-2-04 @ 22:10

I'd give up on this as the Pi3 doesn't have enough juice to give the cycles Daggerfall wants (which would be something like 60000-230000 AT LEAST). and considering there is no dynarec on the Dosbox for Pi....
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
386DX vs SX isn't about a missing FPU
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
Old PCs aren't 'aesthetic'
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Re: Daggerfall on Raspberry PI3

Postby 5m3gk1ll3r » 2018-2-05 @ 17:00

DosFreak wrote:Post how you are mounting your c:\ drive.


when you load dosbox it shows as being already mounted to home/pi/RetroPie/roms/pc
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Re: Daggerfall on Raspberry PI3

Postby Super_Relay » 2018-2-08 @ 02:53

leileilol wrote:I'd give up on this as the Pi3 doesn't have enough juice to give the cycles Daggerfall wants (which would be something like 60000-230000 AT LEAST). and considering there is no dynarec on the Dosbox for Pi....


I have not tried daggerfall so im not sure of how well it will hold up but if you compile dobox carefully you can get dynarec working.

if you get your display to do the scaling rather than the pi and farm out music to external midi then you can get doom to max out its fps on a pi3 with a mild overclock. Quake is single digit fps though.

the dobox from the raspbian repo is compiled for armv6 without dynarec support. I believe the one in retropie compiles it correctly if you get it to "install from source" but you get some overhead.


Ill see if i can get daggerfall to install tonight on mine
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Re: Daggerfall on Raspberry PI3

Postby 5m3gk1ll3r » 2018-2-14 @ 05:55

Super_Relay wrote:
leileilol wrote:I'd give up on this as the Pi3 doesn't have enough juice to give the cycles Daggerfall wants (which would be something like 60000-230000 AT LEAST). and considering there is no dynarec on the Dosbox for Pi....


I have not tried daggerfall so im not sure of how well it will hold up but if you compile dobox carefully you can get dynarec working.

if you get your display to do the scaling rather than the pi and farm out music to external midi then you can get doom to max out its fps on a pi3 with a mild overclock. Quake is single digit fps though.

the dobox from the raspbian repo is compiled for armv6 without dynarec support. I believe the one in retropie compiles it correctly if you get it to "install from source" but you get some overhead.


Ill see if i can get daggerfall to install tonight on mine


did u have any luck?
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Re: Daggerfall on Raspberry PI3

Postby 5m3gk1ll3r » 2018-3-19 @ 20:09

i guess not ? :(
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Re: Daggerfall on Raspberry PI3

Postby gdjacobs » 2018-3-21 @ 21:05

leileilol wrote:I'd give up on this as the Pi3 doesn't have enough juice to give the cycles Daggerfall wants (which would be something like 60000-230000 AT LEAST). and considering there is no dynarec on the Dosbox for Pi....


^ This. The Pi can generally emulate into 386 territory with DOSBox, but struggles with more demanding titles.
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