First post, by Beepzorz
In areas where there are ambient sounds, like fire burning or the beat of a drum, there is a delay when voice acting or sounds plays. They play at least a second too late compared to the animation and it's very noticeable. Areas where only music plays seem to be fine and don't have this issue. I haven't touched DosBox's settings, except using the "Graphic Mode Setup" that's in the game directory to keep the aspect ratio intact, changed the scaling engine to 3x and set the window. resolution to that of my monitor. This is on a laptop with Windows 8.1, with a quad-core Intel Core i5-3230M CPU @ 2.60GHz and 8 GB DD3 RAM.
Any help would be greatly appreciated.