VOGONS


First post, by Red_88

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Rank Newbie
Rank
Newbie

Hi,
Fast Attack is an modern submarine warfare simulation /game. For the most time it runs under Dosbox, but I found an situation where it will crash. Everytime when getting attacked by an specific submarine class the game feezes and crashes together with dosbox.

I run DOSBox 0.74 in Xubuntu 18.04. I have the default version from the repositories installed. I have also tried with dosbox-svn.
Consoloe output of DOSBox 0.74 attached as text file.

My config file (from SVN build, 0.74 configured same way):

# This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
# to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen = false
fulldouble = false
fullresolution = original
windowresolution = original
output = overlay
autolock = true
sensitivity = 100
waitonerror = true
priority = higher,normal
mapperfile = mapper-SVN.map
usescancodes = true

[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language =
machine = svga_s3
captures = capture
memsize = 16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# To fit a scaler in the resolution used at full screen may require a border or side bars,
# to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

Show last 198 lines
frameskip = 0
aspect = false
scaler = normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core = normal
cputype = auto
cycles = auto
cycleup = 10
cycledown = 20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound = false
rate = 44100
blocksize = 1024
prebuffer = 25

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
# Or in the case of coreaudio, you can specify a soundfont here.
# When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
# In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
# See the README/Manual for more details.

mpu401 = intelligent
mididevice = default
midiconfig =

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast, mame.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype = sb16
sbbase = 220
irq = 7
dma = 1
hdma = 5
sbmixer = true
oplmode = auto
oplemu = default
oplrate = 44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus = false
gusrate = 44100
gusbase = 240
gusirq = 5
gusdma = 3
ultradir = C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker = true
pcrate = 44100
tandy = auto
tandyrate = 44100
disney = true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
# Try enabling this if your left analog stick can only move in a circle.
# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.

joysticktype = auto
timed = true
autofire = false
swap34 = false
buttonwrap = false
circularinput = false
deadzone = 10

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1 = dummy
serial2 = dummy
serial3 = disabled
serial4 = disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms = true
ems = true
umb = true
keyboardlayout = auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx = false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

Console output from DOSBox-SVN with settings as above

DOSBox version SVN
Copyright 2002-2019 DOSBox Team, published under GNU GPL.
---
CONFIG: Loading primary settings from config file /home/XXX/.dosbox/dosbox-SVN.conf
MIXER: Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
No working midi device found/selected! Please check your settings and/or compilation environment.
MIDI: Opened device:none
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
Illegal read from f000e987, CS:IP 180: 11
Illegal read from f000e988, CS:IP 180: 11
Illegal read from f000e989, CS:IP 180: 11
Illegal read from f000e98a, CS:IP 180: 11
Illegal read from f00011c0, CS:IP 180: 56
Illegal read from f00011c1, CS:IP 180: 56
Illegal read from f00011c2, CS:IP 180: 56
Illegal read from f00011c3, CS:IP 180: 56
Illegal read from a0f00012, CS:IP 180: 56
Illegal read from f000f213, CS:IP 180: 56
Illegal write to f000f213, CS:IP 180: 56
Illegal read from 1460c000, CS:IP 180: 56
Illegal read from 1460c001, CS:IP 180: 56
Illegal read from 1460c002, CS:IP 180: 56
Illegal read from 1460c003, CS:IP 180: 56
Illegal read from 1460c004, CS:IP 180: 56
Illegal read from 1460c005, CS:IP 180: 56
Illegal read from 1460c006, CS:IP 180: 56
Illegal read from 1460c007, CS:IP 180: 56
Illegal read from e001e506, CS:IP 180: 56
Illegal write to e001e506, CS:IP 180: 56
Illegal read from 5db118c, CS:IP 180: 8e
Illegal read from 5db118d, CS:IP 180: 8e
Illegal read from 5db118e, CS:IP 180: 8e
Illegal read from 5db118f, CS:IP 180: 8e
Illegal read from c0f00014, CS:IP 180: 8e
Illegal read from 1520f000, CS:IP 180: 9e
Illegal write to 1520f000, CS:IP 180: 9e
Illegal read from 1060f000, CS:IP 180: 9e
Illegal write to 1060f000, CS:IP 180: 9e
Illegal read from f000f2e0, CS:IP 180: 9e
Illegal write to f000f2e0, CS:IP 180: 9e
Illegal read from f000f2e0, CS:IP 180: 9e
Illegal write to f000f2e0, CS:IP 180: 9e
Illegal read from f000f2e0, CS:IP 180: 9e
Illegal write to f000f2e0, CS:IP 180: 9e
Illegal read from 1060f000, CS:IP 180: 105
Exit to error: Illegal GRP4 Call 2

Console output of DOSBox-SVN with core=normal, output is the same when core=normal, xms=false ems=false umb=false

DOSBox version SVN
Copyright 2002-2019 DOSBox Team, published under GNU GPL.
---
CONFIG: Loading primary settings from config file /home/XXX/.dosbox/dosbox-SVN.conf
MIXER: Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
No working midi device found/selected! Please check your settings and/or compilation environment.
MIDI: Opened device:none
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
Illegal read from f000e987, CS:IP 180: 22
Illegal read from f000e988, CS:IP 180: 22
Illegal read from f000e989, CS:IP 180: 22
Illegal read from f000e98a, CS:IP 180: 22
Illegal read from f00011c0, CS:IP 180: 56
Illegal read from f00011c1, CS:IP 180: 56
Illegal read from f00011c2, CS:IP 180: 56
Illegal read from f00011c3, CS:IP 180: 56
Illegal read from a0f00012, CS:IP 180: 60
Illegal read from f000f213, CS:IP 180: 79
Illegal write to f000f213, CS:IP 180: 79
Illegal read from 1460c000, CS:IP 180: 7c
Illegal read from 1460c001, CS:IP 180: 7c
Illegal read from 1460c002, CS:IP 180: 7c
Illegal read from 1460c003, CS:IP 180: 7c
Illegal read from 1460c004, CS:IP 180: 7c
Illegal read from 1460c005, CS:IP 180: 7c
Illegal read from 1460c006, CS:IP 180: 7c
Illegal read from 1460c007, CS:IP 180: 7c
Illegal read from e001e506, CS:IP 180: 84
Illegal write to e001e506, CS:IP 180: 84
Illegal read from 5db118c, CS:IP 180: 8e
Illegal read from 5db118d, CS:IP 180: 8e
Illegal read from 5db118e, CS:IP 180: 8e
Illegal read from 5db118f, CS:IP 180: 8e
Illegal read from c0f00014, CS:IP 180: 94
Illegal read from 1520f000, CS:IP 180: a0
Illegal write to 1520f000, CS:IP 180: a0
Illegal read from 1060f000, CS:IP 180: a8
Illegal write to 1060f000, CS:IP 180: a8
Illegal read from f000f2e0, CS:IP 180: b1
Illegal write to f000f2e0, CS:IP 180: b1
Illegal read from f000f2e0, CS:IP 180: b5
Illegal write to f000f2e0, CS:IP 180: b5
Illegal read from f000f2e0, CS:IP 180: b8
Illegal write to f000f2e0, CS:IP 180: b8
Illegal read from 60f00015, CS:IP 180: 12c
Exit to error: Illegal GRP4 Call 2

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