First post, by pennstat
- Rank
- Newbie
...I choose only SoundBlaster and SoundBlaster FM. (I accidentally posted this in the VDMSound forum 😊 , so I'll report it here where it belongs.)
If I choose anything other than SoundBlaster and SoundBlaster FM - it doesn't matter what, apparently - the digital audio goes away. I even bumped up DOSBox's memory to 32 MB with no difference, so apparently there is a problem with SB detection in anything other than true, original SB emulation. Even SB with general MIDI fails.
It's just not the same without directional audio and general MIDI. It just doesn't feel right. Oh, well.
I tried a few different combinations and came up with the following. Hopefully, this will help the developers to find what might be the problem. I doubt that MC is the only game that suffers from this.
Original SoundBlaster and SoundBlaster FM - no problem.
SoundBlaster Pro and SoundBlaster FM - no digial audio.
SoundBlaster 16 and original SoundBlaster FM - no digial audio.
SoundBlaster 16 and general MIDI - no digital audio.
Original SoundBlaster and general MIDI - no digital audio.
SoundBlaster Compatible and general MIDI - no digital audio.
I originally thought that it was an 8-bit/16-bit issue, but apparently not since even the SoundBlaster Pro (8-bit) doesn't work either.
Unfortunately, the game doesn't support Gravis UltraSound or else I would have tried that. It does support Pro Audio Spectrum, but obviously DOSBox doesn't specifically support that.
I also ran into a problem where the game dropped to the DOS prompt when selecting the spell list, but not every time. There was nothing consistent about it. It just seems to drop when it feels like it.
"Magic Carpet" IMHO was a revolutionary game. Great atmosphere; great design; 100% truly deformable terrain; and the two TRUE 3D options (not the pseudo-3D that has been accepted by the gaming community as 3D) were a scream to play! This game is one reason why I kept an old 233 MHz Pentium around for a long time.
I know that it's unrealistic to expect the developers to spent time to try to diagnose one game, but I hope that this can be resolved in the near future. This game is so much fun and there are others who have problems with SoundBlaster 16 audio. So, fixing it on this might resolve those other issues as well.
If there is any kind of register logging that I can do to help to diagnose possible problems, just let me know. I'm not a programmer (unless you're talking UNIX shell scripts 😁 ) so I can't actually get into the code to do anything.
System specs are 1.4 GHz Athlon running Windows 2000 w/ 512 MB RAM. DOSBox is v0.63.