First post, by SaxxonPike
Excellent work on 0.63 -- I just upgraded from 0.61 and there were tremendous optimizations that made my games run smoother. However, one problem I've been having still persists.
There's an old game called Bio Menace (by Apogee) that was insanely hard to get to work correctly in the first place. Now the game runs great under DosBox, the graphics show up and everything, sound is perfect, etc. However, during the game, when the player takes damage, the game freezes, CPU usage goes through the roof, and the music continues to play (although crackly)... any ideas? And with sound off in the DosBox config, the problem still persists.