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Munt Reloaded - Development

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Reply 280 of 964, by sergm

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As you can see, Little Witch doesn't write any custom patches into the synth, so it's intended to use the default patches. Therefore, for getting proper sound out of it, you need to reset the synth right before playing.

Reply 282 of 964, by Salient

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I must say that I am very impressed by the current status of the MT-32 emulator.

I've downloaded the DOSbox version with built-in Munt from 5-5-2011 and its very nice to be able to play games with mt-32 support on my laptop without having to get the actual device.

There are some minor issues still, with Lollypop for instance, but when I think of how far things have come, I am confident that this will be solved in the end as well.

Big thumbs up!

MIDI comparison website: << Wavetable.nl >>
(Always) looking for: Any Wavetable daughterboard, MIDI Module (GM/GS/XG)

Reply 283 of 964, by sergm

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Serious Callers Only wrote:

Couldn't the dosbox patch do that before starting a executable from the shell?

There are several scenarios preventing to do this like:

- the game loads Sysex's and then starts another executable / overlay to continue
- you load Sysex's within a program before starting MIDI player
- etc.

I think the better way is to start every game with a fresh copy of DOSBox. In this case, the emu is set to use standard patches besides other hardware emulated via DOSBox plus for various games different DOSBox config files supposed to be used.

Reply 284 of 964, by sergm

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picciola12 wrote:
Hi, mt32emu_2011_05_06 seems not working... […]
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Hi, mt32emu_2011_05_06 seems not working...

When I load mt32emu.exe and run games in Dosbox, Dosbox are freezing.

It worked well mt32emu_2011_05_05 and works mt32emu_win32drv_2011_05_05 also.

I am using windows 7 (32bit).

I've refactored waveOut callback into a thread, so there is no freezes on Win7. As well as 2 additional buffers added to reduce latency. There is mt32emu_con console version to help with diagnostics.

Reply 285 of 964, by Zorbid

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Serious Callers Only wrote:

Couldn't the dosbox patch do that before starting a executable from the shell?

sergm wrote:
There are several scenarios preventing to do this like: […]
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There are several scenarios preventing to do this like:

- the game loads Sysex's and then starts another executable / overlay to continue
- you load Sysex's within a program before starting MIDI player
- etc.

A new shell command to reset the MT-32 state could be adequate then...

Reply 286 of 964, by Qbix

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it is somewhat detectable whether you return to the lowest DOSBox shell or not.
(check the code of intro, might need an additional check for batch files)

Water flows down the stream
How to ask questions the smart way!

Reply 287 of 964, by picciola12

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It works great in Zeliard.

But when I play BASS, I hear a little clickering noise.

mt32emu-con says 'attemped to perform "note off" on invalid key 0 ' and 'Insufficient free partials to play key # ~ '.

In prince of persia v1.3, it plays odd sounds. It says 'playSysexWithoutFraming: Header not intended for this device manufacturer: 00 00 34 01'.

I think mt32emu_2011_05_15_Win7 is stabler than mt32emu_2011_05_16.

Anyway, thank you for your marvelous work. This reminds me of my early memories.

Reply 289 of 964, by picciola12

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My notebook has is a 2.0GHz dual-core CPU (T4200). 😀

I've experinced the similar situation (choppy sound and missing instrument playback) with using SAVIHost and VSTHost to play MIDI files.

Sometimes they work well, sometimes they don't work.

Actually, the author said that VSTHost should work on Window$ vista & 7, but this is definitely no supported configuration.

So I am using Reaper and Cantabile lite now. They work flawless.

I think something is differnet between Win 7 and XP but I don't know what exactly is. I am just an end-user. 🙁

Reply 291 of 964, by ripsaw8080

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The "glop" custom timbre in Monkey Island 2 is broken; used to work in the May 5 build. You can hear something if you turn volume way up, but it still doesn't sound right, so probably more than just a volume issue. It plays right at the start of the game, but I've attached a capture for convenience.

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    mi2_glop.zip
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    File license
    Fair use/fair dealing exception

Reply 296 of 964, by sergm

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Test builds updated

- refined cutoffVal limit that fixes MI2's glop timbre
- refined reverb decay times that makes less reverb for low Time values and significantly less reverb for Hall reverb mode 1.