Reply 20 of 72, by Dominus
- DOSBox Moderator
Using QSystemTrayIcon->showMessage() 😁
I don't know how Qt does this. But I know how to disable them. 😜
"On Mac OS X, the Growl notification system must be installed for this function to display messages."
^ That's all Qt docs says...
I'd think it's 4.8.5
Yep. It is compiled with Qt 4.8.5.
So, tested with a USB2Midi device and real MT32 hooked up. CoreMidi prefers the USB device, Munt doesn't receive anything. Not a problem but good to know when people start complaining nothing works 😀
I wonder what would need to be changed in the programs (scummvm, dosbox, exult, ...) to be able to select a port for coremidi
Can't the port be made "default" using MIDI studio (Audio MIDI setup / whatever)? Having the user without such a choice is in fact a Vista+ feature 🤣
Well, at least, DOSBox should be excluded from your list. I remember midiconfig changed the port it connects to.
Hmm, CPack actually has more advanced generators. It is weird it produces so ugly installs by default. 😒
EDIT: It would be better if it had not 😈
Any news on building 1.3.0 for OS X?
Side note: not 100% sure since I looked at the .dmg using 7-zip but I didn't find those *.txt files people usually caring about much 😉
Oh, sorry. I have been busy, haven't been checking this forum.
I take a look on building 1.3.0 on weekend.
Well, the weekend went by without me doing anything on Munt. Now, today, I have some time and I'll try to make the build for Mac users. My first problem seems to be CMake not playing nice with new XCode 5 😕 . Stay tuned..
Here's the Mac OSX build from the current github master:
https://dl.dropboxusercontent.com/u/30899371/ … 013/MT32Emu.dmg
Just basic compile with XCode 5, Release settings, all dependencies should be included in the app bundle. I just remembered that I didn't check the deployment target, so this might be for Mountain Lion (and Mavericks) only. I will give it a spin on the Snow Leopard and re-compile if needed later today.
Please test and comment.
Regarding the CMake / XCode issue I mentioned earlier, it was solved by itself. First the CMake check for C-compiler script failed because of the white space in the path to compiling binaries. The path to XCode was like Volumes/Macintosh HD/Applications/XCode.app and so on, which was correct, but the compiling failed with the error: "Volumes/Macintosh no such file or folder". Anyway, I googled answers, found similar problems, but not obvious solutions, somehow the problem went away and I was able to make a build. I did update the cmake from Macports though, maybe that did it.
Dominus: You're welcome. Thanks to sergm for making all this.
Here is an updated build that should work on OSX 10.6 and later. https://dl.dropboxusercontent.com/u/30899371/ … 0.6/MT32Emu.dmg
Cannot verify Snow Leopard neither Lion myself at the moment, briefly tested on Mountain Lion though.