Munt Mac OSX version discussion

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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-9-06 @ 17:00

Sergm, how are the growl notifications/baloons generated?
If that is being done via apple script, it shouldn't be the app itself being called but the bundle identifier com.growl.growlhelperapp
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-06 @ 17:12

Using QSystemTrayIcon->showMessage() :D
I don't know how Qt does this. But I know how to disable them. :P
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-06 @ 17:16

"On Mac OS X, the Growl notification system must be installed for this function to display messages."
^ That's all Qt docs says...
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-9-06 @ 17:47

Ah, k. Probably due to the older qt framework. Not sure against which version ufo compiled now
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-06 @ 17:51

I'd think it's 4.8.5
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Re: Munt Mac OSX version discussion

Postby ufoufo512 » 2013-9-06 @ 19:15

Yep. It is compiled with Qt 4.8.5.
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-9-06 @ 20:04

Quick research shows it's indeed a QT framework problem. Not sure if it is even fixed yet in 5.x frameworks ;)
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-9-07 @ 15:32

So, tested with a USB2Midi device and real MT32 hooked up. CoreMidi prefers the USB device, Munt doesn't receive anything. Not a problem but good to know when people start complaining nothing works :)

I wonder what would need to be changed in the programs (scummvm, dosbox, exult, ...) to be able to select a port for coremidi
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-07 @ 18:30

Can't the port be made "default" using MIDI studio (Audio MIDI setup / whatever)? Having the user without such a choice is in fact a Vista+ feature lol
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-9-07 @ 19:09

As far as I could google, it's not that simple, especially as the "Audio Midi Setup" is only for real midi hardware not software midi. I can't even disable the USB Midi device...
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-08 @ 07:57

Well, at least, DOSBox should be excluded from your list. I remember midiconfig changed the port it connects to.
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-22 @ 05:32

Hmm, CPack actually has more advanced generators. It is weird it produces so ugly installs by default. :/

EDIT: It would be better if it had not :evil:
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-24 @ 16:55

Any news on building 1.3.0 for OS X?
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Re: Munt Mac OSX version discussion

Postby sergm » 2013-9-24 @ 16:57

Side note: not 100% sure since I looked at the .dmg using 7-zip but I didn't find those *.txt files people usually caring about much ;)
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Re: Munt Mac OSX version discussion

Postby ufoufo512 » 2013-9-26 @ 09:08

Oh, sorry. I have been busy, haven't been checking this forum.

I take a look on building 1.3.0 on weekend.
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Re: Munt Mac OSX version discussion

Postby ufoufo512 » 2013-10-01 @ 06:56

Well, the weekend went by without me doing anything on Munt. Now, today, I have some time and I'll try to make the build for Mac users. My first problem seems to be CMake not playing nice with new XCode 5 :confused: . Stay tuned..
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-10-01 @ 08:38

the first thing that comes to mind with Xcode5 is that there is only clang now. If Cmake has an hardcoded different compiler (gcc-4.2, llvm-gcc, ...) somewhere that will fail. /usr/bin/gcc still works as a link to clang.
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Re: Munt Mac OSX version discussion

Postby ufoufo512 » 2013-10-01 @ 09:10

Here's the Mac OSX build from the current github master:
https://dl.dropboxusercontent.com/u/308 ... T32Emu.dmg

Just basic compile with XCode 5, Release settings, all dependencies should be included in the app bundle. I just remembered that I didn't check the deployment target, so this might be for Mountain Lion (and Mavericks) only. I will give it a spin on the Snow Leopard and re-compile if needed later today.

Please test and comment.

Regarding the CMake / XCode issue I mentioned earlier, it was solved by itself. First the CMake check for C-compiler script failed because of the white space in the path to compiling binaries. The path to XCode was like Volumes/Macintosh HD/Applications/XCode.app and so on, which was correct, but the compiling failed with the error: "Volumes/Macintosh no such file or folder". Anyway, I googled answers, found similar problems, but not obvious solutions, somehow the problem went away and I was able to make a build. I did update the cmake from Macports though, maybe that did it.
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Re: Munt Mac OSX version discussion

Postby Dominus » 2013-10-01 @ 09:44

Great! Thanks a lot for this!
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Re: Munt Mac OSX version discussion

Postby ufoufo512 » 2013-10-01 @ 10:24

Dominus: You're welcome. Thanks to sergm for making all this.

Here is an updated build that should work on OSX 10.6 and later. https://dl.dropboxusercontent.com/u/308 ... T32Emu.dmg

Cannot verify Snow Leopard neither Lion myself at the moment, briefly tested on Mountain Lion though.
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