Reply 140 of 733, by Ant_222
wrote:So in essence how much screen a game can take also depends on its original maximum resolution, which means games with different resolutions would occupy varying amounts of space on the screen.
In pixel-prefect mode, yes.
By that code it also looks like game would never occupy the great majority of my screen (I was hoping for something 90%+), so I guess I'll have to settle for the few artifacts with a stretched resolution using the upcoming options.
Well, 320x200 ones scale up very well:
1680x1050: 320x200->4x5->1280x1000
1920x1200: 320x200->5x6->1600x1200 (ideal)
Thanks for the patience with my silly questions.
Those are good questions.