Super2xSaI, 2xSaI and SuperEagle

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Super2xSaI, 2xSaI and SuperEagle

Postby Kronuz » 2006-5-16 @ 00:45

I've implemented the SuperEagle, Super2xSaI and 2xSaI scalers. Is anyone interested in those? I think Super2xSaI looks better than even Hq2x in some games.
If anyone's interested I'll build a patch.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby HunterZ » 2006-5-16 @ 15:27

If you've already done most of the work, I'm sure a lot of people would enjoy having the extra scalers to play with :) Personally I think those scalers make things look flat and cartoony, but for old DOS games that may work quite well.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Kronuz » 2006-5-16 @ 18:46

I'm attaching here the patch with the new scalers, including Hq2x and Hq3x. Also, in this patch, you can switch the current scaler in real time using ctrl+alt+F2 (at the moment, but accepting suggestions :)).
Please share your thoughts and experiences with this patch.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Qbix » 2006-6-12 @ 17:44

Hmm the eagle and sai scalers are smaller then the hq2x scaler :)
I presume the adding of the name is purely for debugging purposes ?
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby gulikoza » 2006-6-12 @ 18:26

name is written to the status window when scalers are changed with ctrl-alt-f2
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Kronuz » 2006-6-13 @ 17:21

Well, yes, I just felt there was needed a way to know what scaler was currently selected and to actually have a way of knowing the real name of the scalers in a human readable form :)
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby starik » 2006-6-20 @ 18:07

first of all, thanks for making this patch/filters

second, is this patch included in dosbox 0.65?

and finally, Ctrl-Alt-F2 is not a good combo for linux. it is hardwired for switching virtual terminals.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Dominus » 2006-6-20 @ 18:12

second, is this patch included in dosbox 0.65?

no you have to patch it into the source and compile Dosbox yourself with it.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Kronuz » 2006-6-22 @ 16:31

starik wrote:and finally, Ctrl-Alt-F2 is not a good combo for linux. it is hardwired for switching virtual terminals.

That's right, I didn't think of that... we'll have to think of some other key combination for that then...
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Phil » 2006-6-23 @ 11:23

what about ctrl-alt and 1-8 like in scummvm? how can I patch the .diff file into the source and compile dosbox? i'd love to have the super2xsai scaler cause it looks so great in scummvm and I couldn't find any topics about compiling here :(

Help the newbie ;)

edit: found some topics bout compiling, but could anyone patch these scalers into the source code of gulikozas d3d patched version of dosbox, pleeeeze
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby gulikoza » 2006-6-23 @ 12:17

my build from 18.05.2006 already includes this patch...
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Phil » 2006-6-23 @ 13:02

ok ya right i'm sorry :D it was just a problem with the into german patched dosbox.conf which didn't show me those scalers
but still the dosbox status windows says scaler:normal when I change the conf file to scaler=Super2xSaI?

and with ctrl - alt - F2 i can't change the scaler, everytime i press the buttons it says again "scaler:normal"
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby xJek » 2006-6-29 @ 03:05

how do u use it??? =S
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Phil » 2006-6-30 @ 07:42

how do i use what?????????
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Phil » 2006-7-12 @ 17:31

no one who could help??? :sly:
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby ykhwong » 2006-7-12 @ 22:58

A message "scaler" in console window indicates which scaler is currently being used on screen. Some resolutions may not support scalers. Playing games with low resolution, hit Ctrl-Alt-F2.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby Qbix » 2006-8-05 @ 09:08

Added it to the cvs.
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Re: Super2xSaI, 2xSaI and SuperEagle

Postby gulikoza » 2006-8-08 @ 03:03

The new hq2x code (compared to old moe's patch) looks worse in some games. It looks almost the same as normal2x. I vaguely remember already debugging hq2x for tomb rider - it was some problem with palette changes and recalculating hq2x tables but the new code does this a bit differently afaik...

Screenshots taken with today's clean cvs (newhq2x and normal2x) and an older build with old hq2x code (25.1.2006).
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