wd wrote:Well then "fix" composite emulation and you may get a switch. Or not because nobody cares.
Um, as an avid Ultima fan, I care


wd wrote:Well then "fix" composite emulation and you may get a switch. Or not because nobody cares.
Configure your game launcher to use the "-machine cga" command-line argument, as described in the DOSBox readme. All done.pbblair wrote:The problem is that I want it to look good even if DOSBox is set to VGA (because I have a DOS-based game launcher, and I'd prefer to mix VGA and CGA titles within it)
I don't think that's possible.or when I'm in "real" DOS on a VGA system, like an old Pentium box.
Configure your game launcher to use the "-machine cga" command-line argument, as described in the DOSBox readme. All done.
I don't think that's possible.
pbblair wrote:THe reason? Consistent user experience between the real DOS machines and the DOSBox machines.
10 SCREEN 2:CLS
20 Y = 0: YSIZE = 8
30 FOR COUNT = 0 TO 15
40 LOCATE COUNT+1, 1
50 PRINT COUNT
60 GOSUB 100
70 Y = Y + YSIZE
80 NEXT COUNT
90 END
100 FOR X = 40 TO 320 STEP 4
110 IF ((COUNT AND 1) <> 0) THEN LINE (X+0, Y)-(X+0, Y+YSIZE-1)
120 IF ((COUNT AND 2) <> 0) THEN LINE (X+1, Y)-(X+1, Y+YSIZE-1)
130 IF ((COUNT AND 4) <> 0) THEN LINE (X+2, Y)-(X+2, Y+YSIZE-1)
140 IF ((COUNT AND 8) <> 0) THEN LINE (X+3, Y)-(X+3, Y+YSIZE-1)
150 NEXT X
160 RETURN
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