Reply 120 of 246, by ADDiCT
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robertmo: that's interesting, the hi-color thing could be the cause of the effects I'm seeing. IIRC one of the games that wouldn't scale even with "forced" is Extreme Assault which runs in hi-color. And yes, i was talking about GLIDE accelerated fat-bottomed Lara (; .
I wonder if the D3D output (+pixel shaders) of Gulikoza's build is different to vanilla DOSBox in respect to scaling/stretching. I didn't notice any "missing" scaling yet with D3D/pixel shaders.
Gulikoza: notebook here, so no LCD settings to change. The version of the ATI driver I'm forced to use doesn't have any settings for AR correction I'm afraid. Maybe it's possible to implement fixed AR via the GLIDE patch? Just wondering... Oh, and please make the mouse cursor go away if it's possible! (; After every resolution change/output change (=when DOSBox switches to GLIDE, and after every reload in TR for example) the mouse cursor appears in the middle of the screen which is quite annoying. Not making any demands here, I'm just reporting some quirks. I <3 the Gulikoza build because of the patches and because it always performed a bit more smoothly on my system(s) compared to vanilla DOSBox.