Thanks for the update, Gulizoka! I wrote it before, but i'm gonna repeat myself: now that ykhwong's build isn't updated anymore (i hope the guy is allright - no lifesigns from him in a while), your build is the only one with all these nifty patches in it, and at a current CVS level.
Updated the patch for 0.73 sources. No other changes.
There have been some changes to the OVL file though. Building on kekko's ideas, it is now possible to build glide2x.dll with MSVC from the same sources. In theory, this should make glide available on win9x running inside dosbox, but we are not there yet. MSVC6 projects included in the archive...Also the debug versions of both glide2x.ovl and glide2x.dll are in the zip file. Have fun 😀
(yes I will probably provide a build based on 0.73 sources + glide on my page...when I have time to review all the other patches as well)
Hey Gulikoza, I'm havnig a difficult time applying the diff patch, I can't find any utilities to use the patch. So if you could tell me how to apply the patch or upload a patched EXE (like you did before), I'll be more than happy! Thanks for your time.
Unfortunately, none of the output modes seem to affect the OpenGlide emulation of gulikoza's patch. So if a particular game uses 640x480, then you are stuck with your graphics card or monitor's stretching (which is less than ideal in my opinion unless you are using a CRT.)
Rendering at a different resolution than a game was meant to be played is a wrappers functionality. But none of the currently used wrappers seem to support it. I have a very early experiments we've done with Moe, to have such functionality added to Openglide, but the project is currently stalled. I might try to put up a test version somewhere and I think I already posted an image of TombRider @1024x768 somewhere 😁
Again something the wrapper needs to support. DOSBox has no control over the graphics output since the wrapper is doing everything. Glide has no call to switch to fullscreen (there was only fullscreen rendering available). Mode switch also requires recreating the opengl (or d3d) context so it's not an easy task to add that to the wrapper...
By the way: Do you have a clue why OpenGlide is sometimes showing wrong colors? For example the 3dfx-logo is red instead of green. And in GTA hud elements have wrong color too. With zeckensacks wrapper this parts are correct.
Archimedean dynasty has a lot of other issues - some missing Hud-elements (the map at screen bottom for example), background shows stuff from post frames - but this seems to be another story 😉 .