My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby Marty2dos » 2017-12-14 @ 10:56

Sorry friend, my Fork is for Windows.
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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby Great Dragon » 2017-12-14 @ 19:51

@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.

@pintglass
You can use original Dugan's build if you use Linux.
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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby pintglass » 2017-12-14 @ 23:19

Great Dragon wrote:@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.
It is slightly confusing especially when Marty2dos's folk is windows only

@pintglass
You can use original Dugan's build if you use Linux.


I don't thing the original fork supports 3DFX
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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby Marty2dos » 2017-12-19 @ 18:35

Yes, the Original Fork does'nt support 3DFX. I have no 'plan' from Linux or Mac. I'm a Windows Guy :)

Great Dragon wrote:@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.


I think you are right. I will do that with the next new version.
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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby Great Dragon » 2017-12-27 @ 13:22

@Marty2dos

Here is the CRT-Simple OpenGL shader which was converted to D3D (CRT.D3D) by gulikoza.
https://github.com/SupSuper/OpenXcom/bl ... nGL.shader
So my statement about it was CRT-Geom was wrong.

But it doesn't work with your build. Despite it's written in OpenGL. But maybe it would be easier for you to check what requires to change to make it work.
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Re: My DosBox fork. OpenGL 3 GLSL shaders, FluidSynth (SDL2)

Postby newoski » 2018-10-26 @ 01:04

Marty2dos wrote:Yes, the Original Fork does'nt support 3DFX. I have no 'plan' from Linux or Mac. I'm a Windows Guy :)

Great Dragon wrote:@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.


I think you are right. I will do that with the next new version.


Hi,

So I managed to compile this for Windows and I've got it working -- but I can't figure out how to enable the shaders for the life of me. Any help would be monumentally appreciated!

I've tried adding the following to my conf files, but it doesn't seem to do anything:

gl.shader=crt-lottes
output=opengl
scaler=none

I've also tried:
output=openglnb

Truly would make my day to get this going! I've tried so many builds with the goal of Lottes CRT shader... So close, but still so far

( :
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