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Reply 62 of 72, by pintglass

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Great Dragon wrote:
@Marty2dos Maybe it would be better if you start dedicated thread for your fork. To not confuse people. It is slightly confusing […]
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@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.
It is slightly confusing especially when Marty2dos's folk is windows only

@pintglass
You can use original Dugan's build if you use Linux.

I don't thing the original fork supports 3DFX

Reply 63 of 72, by Marty2dos

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Yes, the Original Fork does'nt support 3DFX. I have no 'plan' from Linux or Mac. I'm a Windows Guy 😀

Great Dragon wrote:

@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.

I think you are right. I will do that with the next new version.

Reply 64 of 72, by Great Dragon

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@Marty2dos

Here is the CRT-Simple OpenGL shader which was converted to D3D (CRT.D3D) by gulikoza.
https://github.com/SupSuper/OpenXcom/blob/mas … e.OpenGL.shader
So my statement about it was CRT-Geom was wrong.

But it doesn't work with your build. Despite it's written in OpenGL. But maybe it would be easier for you to check what requires to change to make it work.

Reply 65 of 72, by newoski

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Marty2dos wrote:

Yes, the Original Fork does'nt support 3DFX. I have no 'plan' from Linux or Mac. I'm a Windows Guy 😀

Great Dragon wrote:

@Marty2dos
Maybe it would be better if you start dedicated thread for your fork. To not confuse people.

I think you are right. I will do that with the next new version.

Hi,

So I managed to compile this for Windows and I've got it working -- but I can't figure out how to enable the shaders for the life of me. Any help would be monumentally appreciated!

I've tried adding the following to my conf files, but it doesn't seem to do anything:

gl.shader=crt-lottes
output=opengl
scaler=none

I've also tried:
output=openglnb

Truly would make my day to get this going! I've tried so many builds with the goal of Lottes CRT shader... So close, but still so far

( :

Reply 66 of 72, by Great Dragon

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@newoski
Here is part of my working config. I hope this will help you.

fullscreen=true
vsync=false
fullresolution=0x0
windowresolution=1440x1080
windowborderless=false
output=openglnb
gl.shpath=.\DATA\SHADERS
gl.shader=crt-lottes_mod
texture.renderer=opengl
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=.\DATA\MAPPER-SDL2-SVN.map
sensitivity=100
Dosbox Splash Activate=true
Dosbox Splash Fadetime=100
Dosbox Splash Duration=600
Dosbox Shutdown Key=0

Works just fine with both OpenGL and OpenGLNB. Though I prefer to use "crt-lottes-mod" for myself with "OpenGLNB"
Here is an example of CRT-Lottes_mod shader configured to fit my taste
befcc61269899004.jpg

#define hardScan -8.0
#define hardPix -3.0
#define warpX 0.000 //0.021, 0.007
#define warpY 0.000 //0.045, 0.021
#define maskDark 0.7
#define maskLight 1.8
#define scaleInLinearGamma 1
#define shadowMask 3
#define brightboost 1.0
#define hardBloomScan -1.8
#define hardBloomPix -1.5
#define bloomAmount 4.0/16.0
#define shape 2.0 //2.0
#define shadowmaskwight 3.0

Reply 67 of 72, by Great Dragon

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Hi fellas,

Unfortunately, Marty2dos removed his git repository for unknown reason. Now, no one is able to download his build of DosBox with shader support and other community fixes.

So, here is the link for the latest build I was able to pull off from the git.
https://mega.nz/#!XVUBUKqC!8zjjrnap5CTAypMg1J … GigoR743KKn1cUY

I know many of you prefer Dosbox ECE. But I prefer this one because of the shader support. And it also has almost all the features that ECE has.

Last edited by Great Dragon on 2019-11-18, 13:46. Edited 1 time in total.

Reply 68 of 72, by Ant_222

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Great Dragon wrote:

I know many of you prefer Dosbox ECE. But I prefer this one because of the shader support. And it also has almost all the features that ECE has.

It would be great if somebody made a pixel-perfect shader.

Reply 69 of 72, by Delfino Furioso

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Great Dragon wrote:

Unfortunately, Marty2dos removed his git repository for unknown reason.
Now, no once is able to download his build of DosBox with shader support and other community fixes.

That's unfortunate

There are no explanations even on the fork's own thread over at this swiss board
https://cgboard.raysworld.ch/showthread.php?tid=25892

Let's hope marty will show up and shed some light on this recent development

Have anyone managed to back-up the release prior to the latest one (which might be afflicted by this regression) ?
It should have been based on r4276, if I remember correctly

Reply 70 of 72, by Marty2dos

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Hello,Hello and thank you for using the fork. I would not have thought. That pleases me. 😊
Anyway, I had strange problems with Github. I had to completely redesign the software and my code environment. I had used an ancient Github software.
I start now with r4290. I will also upload the old releases.
I am really happy and present. That in the new version now also the full screen and window switching in Voodoo works. It does not matter if it's 1920p, 4k or 8k
What I do now is the IDE adaptation of Daum and DOSBox to take over so that a CD-ROM drive under Win9x is available in my fork.
That's actually my last big priority. The CDROM drive under Win9x.

Oh and actual i have a terrible internet speed. 320kb's upload..... 😢
regards

Reply 72 of 72, by simbian

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Hello, it is possible to use this fork with the Tyrells shaders, particularly the pixel perfect from here?
https://github.com/tyrells/dosbox-svn-shaders
I noticed that they are .glsl format while the ones included with the fork are in .frag and .vert extensions.
Thanks!