And here is with windowresolution=desktop (maybe it helps)
Thank you. I have narrowed-down the location of the bug to two places. The attached .exe with further logging will show where it is exactly. Please, test again.
Yep, it works now, thanks! :happy: So, what was wrong?
I will soon upload a fixed patch. What I don't understand is why at your side the aspect ratio of the source image is sometimes reported as 1.17 instead of the correct 1.20, whereas at my side it is always 1.20. Can you please upload your full config file so that I may reproduce this latter behaviour?
I will soon upload a fixed patch. What I don't understand is why at your side the aspect ratio of the source image is sometimes reported as 1.17 instead of the correct 1.20, whereas at my side it is always 1.20. Can you please upload your full config file so that I may reproduce this latter behaviour?
What I don't understand is why at your side the aspect ratio of the source image is sometimes reported as 1.17 instead of the correct 1.20, whereas at my side it is always 1.20. Can you please upload your full config file so that I may reproduce this latter behaviour?
What I don't understand is why at your side the aspect ratio of the source image is sometimes reported as 1.17 instead of the correct 1.20, whereas at my side it is always 1.20. Can you please upload your full config file so that I may reproduce this latter behaviour?
We will find this bug! 😎
Here is another interesting results (just testing) of game Rusty
Intro fills nearly entire 1080p widescreen monitor with surfacepp output, because of its unusual resolution (640x291?), looks crazy and cool, i wonder what other (japanese?) games use it..
Also ingame fullscreen aspect ratio looks slightly different than in windowed mode (or is it just me?)
Here is another interesting results (just testing) of game Rusty
Intro fills nearly entire 1080p widescreen monitor with surfacepp output, because of its unusual resolution (640x291?),
I think so.
Also ingame fullscreen aspect ratio looks slightly different than in windowed mode (or is it just me?)
It is different indeed. I will check why this happens.
Edit:The explanation is in the console output. The in-game PAR is 2.40, which requires at least 2x5 upscaling, whereas in windowed mode with
1windowresolution=original
my patch may upscale but one dimension, so only 1x2 is possible. In fullscreen, however, the upscaling is ideal. Try setting
1windowresolution=desktop
or any fixed dimensions that are large enough, e.g.:
Yes, it looks as though DOSBox's VGA emulator gives me this PAR of 1.169, and my patch has nothing to do with it. I will add the same logging to a clean SVN version and check again, ok? If my suspicions be confirmed, I shall ask the core developers.