First post, by LollipopofFury
So me and my friend bought Battlespire from GOG. It's perfectly emulated from start on single player. We want to play multiplayer thou and here's the problem.
There's this "Start Multiplayer" (CONFIGS BELOW!!!) program in game files, yes, we used it, yes, one of us taken host and one - client, yes, host is always making server before client tries to join, yes, client for sure had correct IP, yes, we both have firewall diseabled.
Host:
[ipx]
ipx=true
[autoexec]
@ECHO OFF
cls
mount c ".."
imgmount d "..\game.ins" -t iso
c:
cls
ipxnet startserver
spire.bat
exit
Client:
[ipx]
ipx=true
[autoexec]
@ECHO OFF
cls
mount c ".."
imgmount d "..\game.ins" -t iso
c:
cls
IPXNET CONNECT 127.0.0.1 [Yes, we are changing that line. ]
spire.bat
exit
I was trying to get it to work in local network and I succesfully connected to myslelf at the same computer using "127.0.0.1". I was trying to connect to my other PC that I set to use different Wi-Fi but it finished with the same thing.
Message is: "IPX tunneling client failed to connect server at *CENSORED*"
We were looking for something to fix it for many hours but we can't find any solution. Same thing happens to the first Dungeon Keeper but there's no error message on startup for some reason.
We had similar problems some time ago when we were trying to play Morrowind Multiplayer and it took us around 12 or even more hours to get it to work (Both of us can't remember wtf we did then thou. ) I dunno if that's important but we can't connect in DK2 too. Game doesn't detect open server.
If anyone has any, even complety retarded or obvious idea about how to fix it - please - type it here despite that.