VOGONS


First post, by Rikintosh

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I was playing some emulator games, like sonic and super mario world, but even using filters and shaders, I felt that the experience was not complete. It was then that I remembered that ALL TVs I played with during my childhood had a typical noise, even with headphones on.

This noise was constant, but it changed according to what was displayed on the screen. The noise was typically a low frequency sine wave (it took about 15 or 20 seconds to complete the loop) but when the screen displayed white, the noise had a higher frequency, generating a "faster" sound. I distinctly remember this during the boot of my sega genesis, on the "licensed by sega" screen and then before showing the Konami logo.

To make it very clear, I'm not referring to the noise overdrive of the first models of the Sega Genesis, but the noise of the analog CRT TV (I don't remember if the digital CRT TVs also had it)

Note: With "Analog TVs" and "Digital TVs" I mean very old TVs that had 13 channels, and didn't have an OSD, and digital TVs like a little more modern TVs, that had OSD, channel+ and channel - buttons.

I know this noise must come from bad filtering, cheap design, or something. But I want to understand it, and try to recreate it in emulation

Take a look at my blog: http://rikintosh.blogspot.com
My Youtube channel: https://www.youtube.com/channel/UCfRUbxkBmEihBEkIK32Hilg

Reply 1 of 2, by majestyk

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This was called "intercarrier noise" and it is caused by the fact that the (modulated) video and audio signals are processed together as one signal and separated quite late in the transmission chain.
https://en.wikipedia.org/wiki/Intercarrier_method

Reply 2 of 2, by rasz_pl

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more enshitificating output on purpose to fit childhood trauma 😀

>ALL TVs
not all
https://www.repairfaq.org/sam/tvfaq.htm#tvbuzzing
"Some TVs are simply poorly designed. You cannot infer the severity of this annoyance from any specifications available to the consumer. It is strictly a design (e.g. cost) issue."

Its possible to introduce it during broadcast/modulation (like inside cheap console):
ICPM (Incidental Carrier Phase Modulation) "A transmission defect most noticeable as a cause of sync buzz."
"ICPM may manifest itself as an audio buzz at the home receiver. In the intercarrier sound system, the picture
carrier is mixed with the FM sound carrier to form the 4.5 MHz sound IF.
Audio rate phase modulation in the picture carrier can therefore be transferred into the audio system and heard as a buzzing noise"

Sync Buzz "A noise containing harmonics of 59.94 Hz, heard on television set speakers under certain signal and transmission conditions. One
such condition is the transmission of electronically generated characters of high level and resolution greater than can be carried in NTSC. The ringing
resulting when those signals hit an NTSC filter causes the television carrier to momentarily disappear. Since the characters are within a television field,
the rate of appearance and disappearance is a multiple of the field rate, 59.94 Hz."

Video Demystified A Handbook for the Digital Engineer Fifth Edition by Keith Jack https://ez.analog.com/cfs-filesystemfile/__ke … _2D00_demy5.pdf
"As shown in Figures 8.9 and 8.10, back
porch clamping (see glossary) of the analog
video signal ensures that the back porch level
is constant, regardless of changes in the average picture level. White clipping of the video
signal prevents the modulated signal from
going below 10%; below 10% may result in overmodulation and buzzing in television receivers. "

Reception:
I remember it being mentioned in more detail somewhere in literature talking about NICAM transition. Afair usually it was bad/insufficient filtering.
https://vocal.com/video/analog-tv-standards/ https://vocal.com/video/fm-audio-demodulator/

Open Source AT&T Globalyst/NCR/FIC 486-GAC-2 proprietary Cache Module reproduction