Reply 20 of 25, by Joseph_Joestar
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doublebuffer wrote on 2023-07-26, 09:20:320x200 isn't 4:3, it's 16:10. If you integer scale it, you end up with stretched image. I have not to found a solution which would scale it "circle perfect" to modern displays.
This has been discussed before. Basically, 320x200 is 4:3 with non-square pixels. The closest you can get to scaling that correctly is with a 1920x1200 monitor (16:10) and then using its aspect ratio setting to squish the image to 4:3. You'll still get some blurring and interpolation, but it's not a bad fit overall. Or just use a native 1600x1200 LCD monitor and go with that.
But if you really want those razor sharp pixels, you can use DOSBox on such a monitor and set the resolution to 1600x1200. Phil showcases it at the end of this video.