jacco wrote:Hello
I have two 3dfx voodoo 2 from creative 8b versions and i use it with a amd athlon computer 1000 mhz/512 mb with windows me […]
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Hello
I have two 3dfx voodoo 2 from creative 8b versions and i use it with a amd athlon computer 1000 mhz/512 mb with windows me.
I have no windows 98 only in english and i prefer win 98 in dutch .
So the only choice is windows me in dutch.
Main videocard is geforce 2 mx from asus.
Everything is correct installed with fast voodoo for win 9x.
But if i look on the settings on the 3dfx section then i see that sli was detected but framebuffer memory was 4mb , texture memory 4 mb total texture memory is 8 mb.
That is not true because my cards are 8 mb memory each.
framebuffer memory and texture memory is not correct.
It must shows 8 mb framebuffer not 4 mb because there are no voodoo 2 cards with 4 mb memory.
I test a game like quake 2 in 1024 / 768 and it works .
So is this a win me problem ?
What you are seeing is actually how it should really be , because Voodoo2's control panel info doesn't sum up the total amount of Framebuffer memory obtained from SLI. it just displays the info of a single card, not the two. That's why it says Frame Buffer Memory: 4 MB
Besides that, texture memory is mirrored on SLI, because workload is splitted between the two cards; so if you have Two 8mb Voodoo2 the total usable texture mem is of 4MB, and with Two 12mb Voodoo2 then it is of 8MB 😉 There's absolutely nothing wrong with your Athlon or WinME 😀
Example:
Voodoo2 8mb SLI:
Scanline Interleave: Detected!!
FBI Revision: x
Frame Buffer Memory: 4 MB
Texture Mapping Unit(s): 2
TMU Revision: x
Total Texture Memory: 4 MB
Voodoo2 12mb SLI:
Scanline Interleave: Detected!!
FBI Revision: x
Frame Buffer Memory: 4 MB
Texture Mapping Unit(s): 2
TMU Revision: x
Total Texture Memory: 8 MB
Hope this clears things up 😁
Subhuman