Gamecollector wrote:Yeah. This game isn't working even with a real Voodoo2. With and w/o the official v2 patch. Black screen in a simulation.
Yes, it's a bit of work. First off you need the Lepus patch, and the 'commons' folder to copy into the Hind install. These were, or used to be, available at a few dedicated fan sites. Lepus patches the exe and replaces files in a bunch in the root folders. The 'commons' folder replaces the graphics folder shared by both Hind and Apache Longbow. Sorry I can't be more technical/specific right now but it's been a few years - and since my install runs I haven't had the need to refresh my recollection for some time.
Yet even assuming you get it running, exiting the game involves a trick Alt Tab/Diminish/End Program type of routine done just the right way or the app locks. V1 no issues and less problem with a V2 system, but I managed it get it running on an XP rig with a wrapper, DGVoodoo v1.4 I think, but needed it a lot of fussing to the wrapper settings. Again sorry for lack of specifics - I'll try to track down my game log notes...
There was a very helpful site/thread I used to get Hind rolling- I'll post a link when I can find it. For now running nicely on my V2 SLI P-3/933 rig.
BIG EDIT: found notes - sequence as follows
Install
version 1.2 3dfx patch
Lepus Hind.exe patch
2008 patch
Zeckensack's glide wrapper: try hi-res, render thread
Exit Mission: Ctrl+Q, then type "Y", go to a black screen, hit Win key, then renter game
Exit Game: Ctrl+Alt+Del in next to last exit screen [trial/error to find it], or return to 640 desktop
A link:
http://simhq.com/forum/ubbthreads.php/topics/3437348/12.html
EDIT 2:
Also, let the narrator complete his spiel before launching a Training mission or you go to black screen!