Reply 20 of 32, by SPBHM
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wrote:wrote:so I found the source https://www.anandtech.com/show/254/10, but I still have no clue what exactly "Rage's Dispatch demo" is.
I was right there in the thick of it in 1999, both gaming and working in the industry, and I cant recall any Rage's Dispatch game. Is this it https://www.mobygames.com/game/rage ?
well, that would be some game by Rage Software at the time (the ones that made Incoming), so I guess it was renamed or cancelled.
wrote:SSE allows you to manipulate multiple floating-point data with a single instruction. If you have an application that is bottlene […]
wrote:[...]
So much performance increase with SSE? 😲
SSE allows you to manipulate multiple floating-point data with a single instruction. If you have an application that is bottlenecked on doing exactly that and supports these instructions, you will save multiple instructions so multiple cycles and get a performance increase in the order of magnitude you see here.
Question is: how realistic is this workload.
Answer: not, at least not for the vast majority of applications you might throw at one of these CPUs.
yes, I posted because it's interesting to say the least, but don't expect anything like that in other games...
still, it would be interesting to see actual benchmarks with thunderbird vs palomino at the same clock on newer titles (thinking up to mid 2000s) I guess!
question, didn't GTA 3 use SSE to a good extent? I remember it recommended Pentium 3 even with low clock (on katmai range) and said specifically to avoid Pentium II and k6, or maybe I'm wrong...
but, I remember when I used some patch on early Skyrim from x87 to SSE2 (not the same as SSE obviously) it bumping performance from 24 to over 40fps in one bad spot with my E5200