Went through the 486 and weeded out all of the DOSBOX capture directories - had a few gigabytes of AVI on that thing taking up precious HDD space. Also reorganized the entire Games partition alphabetically except the major franchises that I gave their own dedicated folders (ie. Sierra, Maxis, SCUMM, and Emulators).
Did more programming on the game, still unable to move when at the main game screen kicks in after the introductory cut scenes... but I did manage to script in the other GUIs. All that's left of those is to script the Settings GUI - in particular - the sliders.
I'm doing my GUI as a mix of LucasArts layout and Sierra Style. Essentially, it's an artier version of the Monkey Island/Day of the Tentacle Interface. Most of them will have stylized backgrounds to go with them - mostly resembling old electronic equipment as found in the games location. Once this is all working and scripted, I will be importing these GUI into my other games (maybe with small tweaks).
Things to tie up on the GUI end
- make backgrounds & custom buttons for the other GUIs
- do some final tweaks to the LA style main interface, mostly fixing button and cursor mode issues
- fix that problem with the main character being unmovable after the game starts and hotspots being present but unclickable
Surprisingly, after a few tweaks, this game is also running faster on the 486 now. I've been removing a lot of crap from code to make AGS happier and it seems to be working. Just using clear, cohesive coding. I made a copy of some other scripts so I can get an idea of what is going on here - I seem to be getting better at scripting off-the-cuff like I do when I'm playing guitar, weird how I can apply that to computers now.