VOGONS


First post, by sliderider

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http://www.youtube.com/watch?v=X0NsY7sBoWQ

And check out his other videos of games running on his Voodoo 2 SLI rig.

Reply 1 of 6, by Tetrium

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I remember seeing that vid a couple months ago and thinking "How can we be sure it's not the GF running the game?"

Heck, I could cram a Virge into my quadcore rig, run FEAR and claim I got FEAR running on a Virge.
Until I see a vid of Voodoo2 SLI combined with some shitty 1995 2D card, I'm going to be somewhat skeptical.

Reply 2 of 6, by leileilol

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Yes that's obviously the Geforce3. The Lithtech engine stopped supporting secondary video devices such as the Voodoo2 since 2001. It takes clever workarounds to even get the thing to run AVP2. The FEAR game uses cubemapping to project the lighting, and no Voodoo supports that feature (Geforce does however) so if the Voodoo2 ran the game for real, the levels would probably had no lighting or shadow of any kind as exhibited in the video, not to mention the mandatory pixel shader requirement.

I hate it when you find a misleading youtube video on 'x on card x'. There's even an Unreal video out there running in software mode, claimed to be "PowerVR SGL" and looks nothing like the actual card running it. I'm not even sure if it's possible to run Fraps on that card or a system intended for it.

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long live PCem

Reply 3 of 6, by swaaye

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Voodoo2 can "run" Doom3, however. 😀
http://www.firingsquad.com/media/gallery_index.asp/244
http://www.3dfxzone.it/news/reader.php?objid=473

It kinda looks like an early Lithtech game in those shots.

Reply 4 of 6, by Concupiscence

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Definitely GeForce3 - there are still observable lighting and texturing effects that would require at least DirectX 8-level shaders. It's not officially a supported config, though I played through a fair chunk of the game on a Celeron D 325 with a gig of RAM and a GeForce3 with no issues, aside from the low visual fidelity. The shadows considerably help the game's mood and visual flavor.

The video's site indicates that the creator somehow thought this counted because the system also has a Voodoo2 SLI, but that's like saying that you're using an original Sound Blaster because the integrated audio's being used instead.

Doom 3 on Voodoo2: Ugh. This effect can be made to work on any card with an appropriate driver (or software layer) that essentially passes all function calls to null. It's ugly, it's not indicative of the real experience, and in the Voodoo2's case it's a reasonably decent test of OpenGL compliance for the purpose of running fullscreen 3D games... but in all others it's really just a waste of time.

Reply 5 of 6, by sliderider

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swaaye wrote:
Voodoo2 can "run" Doom3, however. :) http://www.firingsquad.com/media/gallery_index.asp/244 http://www.3dfxzone.it/news/reader.p […]
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Voodoo2 can "run" Doom3, however. 😀
http://www.firingsquad.com/media/gallery_index.asp/244
http://www.3dfxzone.it/news/reader.php?objid=473

It kinda looks like an early Lithtech game in those shots.

Yeah, I can't wait to get a machine together with these Voodoos and run the Doom3 patch to see what it looks like for myself. The textures may look like crap in some places, but if it's playable with a good framerate, that still says a lot about how overpowered the Voodoo 2 was in it's time.

Reply 6 of 6, by swaaye

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sliderider wrote:

Yeah, I can't wait to get a machine together with these Voodoos and run the Doom3 patch to see what it looks like for myself. The textures may look like crap in some places, but if it's playable with a good framerate, that still says a lot about how overpowered the Voodoo 2 was in it's time.

They turned off most of Doom3's features though, like Concupiscence said. It's not indicative of anything other than how much of Doom3 you can disable if you want to.

You could probably run it just as well on a Riva TNT with these settings. Maybe better if NV's OpenGL is, as usual, superior. And TNT has more memory and more flexible use of it.