First post, by SquallStrife
- Rank
- l33t
I got an AWE64 Gold off eBay, and finally got around to installing into my Pentium 200MMX rig, running Windows 95 OSR2.
I installed the software from the driver CD in the driver library without issue. Following this, I didn't open any of the applications that were installed, I just went straight into game testing.
The first game I tried was Descent. I configured it with AWE32 as the music device, specifying the AWE port 0x620 and the MIDI port 0x330. It sounded great, just as the recording on swaaye's site sounded.
The next game I tried was Duke Nukem 3D. The music was very broken, notes that should have been sustained weren't, and notes were missing. The same happened with ROTT.
So I went into the "AWE Control" utility and started poking around. I don't remember exactly what I changed, but I have a feeling it was choosing a soundfont on the "Synth" tab, and hitting Apply.
Following that tinkering session, if I choose "General MIDI" in a DOS game and specify port 330, I hear the music played with the selected SoundFont. But if I choose "SoundBlaster AWE32" and specify the AWE and MIDI ports, I hear the music as if it were played using the on-board sample ROM... that doesn't seem right to me.
Did I do something wrong?
VogonsDrivers.com | Link | News Thread