Subjunctive wrote:Hopefully I have similar luck. I've ordered what I believe to be an original SC2 CD (not a compilation):
http://www.mobygames.com/game/star-control-ii … eCoverId,14993/
Well, the CD arrived today, and it was a factory-pressed CD that looked exactly like that, but it turned out to be a cracked version. I don't know if that's just how it was being distributed at that point, or what. Anyway, it exhibited the same problem as the other versions of SC2 that I've tried. I also didn't see any sound configuration options beyond the /S: command-line parameters. I'd be interested to know exactly what release 5u3 was using.
Renaming starcon2.exb to starcon2.exe and running the game with copy-protection didn't help; in fact, it seemed to make the issue worse. The background music for when you're navigating through a solar system was hideously corrupted.
This problem never occurs when forcing the game to use the SB16, but of course the whole reason I got the GUS was because it renders tracked music so much better. When it works.
Maybe I need to add more memory to the GUS? I was already going to do that, but for other reasons. I find it hard to believe that SC2's music would push 256kb - it's not all that complex, especially the songs that are screwing up. I dunno. I may just put in another hard drive and do a clean format and see what happens.
Here's how I've been testing:
- Launch SC2, with or without /S:GRAVIS (it defaults to the Gravis anyway)
- Immediately navigate my ship to Mars
- Hear the music start, but with a sound effect replacing one of the music samples
Would anyone be willing to test this in their machine and tell me what they get? And what kind of GUS they have, and what their GUS settings are? I'm using a GUS Classic rev 2.4, at 240,3,3,11,7.
I guess I could also try the settings and tools from this thread that elianda linked:
http://www.dosforum.de/viewtopic.php?f=3&t=60 … +control#p16512
Silent Loon wrote:I know this problem with the sound artifacts also.
My solution: With the tools GusDrive (with which one can use the memory of the GUS as RAM drive) before playing the sound map memory empty (to format), then should it disappear.
Google times Ultrasound GusDrive or look here: http://mail.lipsia.de/~enigma/neu/soundconfig.html