Reply 20 of 185, by swaaye
wrote:Any Permedias? I don't have mine anymore and I miss the 32bit image quality in Quake II :)...
I have a Diamond FireGL 1000 Pro (Permedia 2). I can make a few videos of that. FRAPS can be used in this case because it would be D3D or OpenGL.
wrote:Excellent videos! We need more old graphics hardware captured on video!
How about some of the early (or late) ATi Rage cards?
I have a ATI Rage 128 Pro Ultra card. That's the second generation Rage 128 chip.
wrote:What model ViRGE chipset was used for that? The S3 games look quite good, at least compared to the poor reputation that card has. (a bit framey, but with full effects/filtering/perspective correction on and what looks like 640x480 res . . . so a playable framerate with visual quality miles better than the software renderer or Playstation -or Saturn- versions)
Yeah the image quality is very good and the framerate is adequate for the time. The card is a Diamond Stealth 3D 2000 with 4MB EDO DRAM. I also have a STB Nitro 3D (Virge GX with 4MB EDO) that I plan to try out with these S3D games.
wrote:Would you recommend Game Broadcaster HD for retro 3d capture?
That is the card I am using. It generally works great for 640x480 and higher.
With all of the cards I've used now, it has had trouble syncing most with the Orchid Righteous 3D (voodoo1) and Voodoo2. Righteous 3D is noisy (you can see it in the captures), but the card won't do any better with it. Righteous 3D looks better on a CRT. Voodoo2 @ 800x600 just won't sync (I tried 2 V2 cards!) Other cards have been fine at 800x600.
Below 640x480 is very troublesome however. The Game Broadcaster HD is meant for 480p and higher. Sometimes it will sync up to lower resolutions, but it is often distorted or offset.
Also, 60Hz is needed for best compatibility.
BTW, I am using Virtualdub with the card. I use the HuffYUV codec for lossless compressed captures with PCM audio. X-Fi is taking the audio input. Then I use x264VFW (CRF 16-18) and LAME MP3 (192 kbps) for the Youtube encode. Final videos are also 1:2 decimated to 30fps.