First post, by kool kitty89
Does anyone know if DOS Tomb Raider can run on a CPU lacking an FPU (ie 386 sans 387, or 486SX)? I read an anecdote a while back about getting TR running on a 386-20 (very slow, but functional), but it wasn't mentioned whether a 387 was installed. (at the time, I'd assumed it wasn't since 386 systems rarely had them, and I think there was some mention of quake nor working either)
It would be really interesting to find this out as it would make TR the most advanced/intensive commertial PC game to work with integer (or fixed-point) computation alone. (of course, the Saturn, Playstation, and several early/mid 90s arcade boards also made do without FPUs, though they also had exceptional integer computational resources -SH2s in the Saturn with very fast 32-bit multiplier, DSPs in arcade boards, GTE in PSX)